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Integrate the light of lamps across the fog cells instead of one point sample

This commit is contained in:
2026-10-16 23:52:17 +02:00
parent 0662df23a7
commit aa522d7376
2 changed files with 61 additions and 10 deletions

View File

@@ -377,7 +377,7 @@ struct global_settings {
float gfx_fog_lights { 1.f };
bool gfx_fog_shadows { true };
bool gfx_fog_temporal { true };
float gfx_fog_temporal_share { 0.1f };
float gfx_fog_temporal_share { 0.2f };
// volumetric clouds, 0 none, 1-4 the quality (low, medium, high, ultra); the farthest they are drawn (metres); the shadows
// they cast (a map around the camera: its size in texels and in metres)
int gfx_clouds { 2 };