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Add a white balance to the tonemapping
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@@ -132,6 +132,11 @@ glm::vec4 opengl46_exposure::tonemap_params(std::size_t const Bloomlevels) const
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return gfx::exposure_settings::tonemap_params(Bloomlevels);
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}
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glm::vec3 opengl46_exposure::white_balance() const
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{
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return gfx::exposure_settings::white_balance();
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}
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std::string opengl46_exposure::info_times()
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{
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std::string text;
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