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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
build 200913. sound category volume modifiers, debug panel settings section, minor bug fixes
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@@ -21,6 +21,7 @@ http://mozilla.org/MPL/2.0/.
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namespace audio {
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openal_renderer renderer;
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bool event_volume_change { false };
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float const EU07_SOUND_CUTOFFRANGE { 3000.f }; // 2750 m = max expected emitter spawn range, plus safety margin
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float const EU07_SOUND_VELOCITYLIMIT { 250 / 3.6f }; // 343 m/sec ~= speed of sound; arbitrary limit of 250 km/h
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@@ -133,8 +134,7 @@ openal_source::sync_with( sound_properties const &State ) {
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// NOTE: velocity at this point can be either listener velocity for global sounds, actual sound velocity, or 0 if sound position is yet unknown
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::alSourcefv( id, AL_VELOCITY, glm::value_ptr( sound_velocity ) );
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// location
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properties.location = State.location;
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sound_distance = properties.location - glm::dvec3 { Global.pCamera.Pos };
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sound_distance = State.location - glm::dvec3 { Global.pCamera.Pos };
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if( sound_range != -1 ) {
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// range cutoff check for songs other than 'unlimited'
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// NOTE: since we're comparing squared distances we can ignore that sound range can be negative
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@@ -156,18 +156,23 @@ openal_source::sync_with( sound_properties const &State ) {
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::alSourcefv( id, AL_POSITION, glm::value_ptr( glm::vec3() ) );
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}
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// gain
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auto const gain {
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State.gain
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* State.soundproofing
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* ( State.category == sound_category::vehicle ? Global.VehicleVolume :
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State.category == sound_category::local ? Global.EnvironmentPositionalVolume :
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State.category == sound_category::ambient ? Global.EnvironmentAmbientVolume :
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1.f ) };
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if( ( State.gain != properties.gain )
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|| ( State.soundproofing_stamp != properties.soundproofing_stamp ) ) {
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|| ( State.soundproofing_stamp != properties.soundproofing_stamp )
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|| ( audio::event_volume_change ) ) {
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// gain value has changed
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properties.gain = State.gain;
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properties.soundproofing = State.soundproofing;
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properties.soundproofing_stamp = State.soundproofing_stamp;
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::alSourcef( id, AL_GAIN, properties.gain * properties.soundproofing );
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::alSourcef( id, AL_GAIN, gain );
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auto const range { (
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sound_range >= 0 ?
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sound_range :
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5 ) }; // range of -1 means sound of unlimited range, positioned at the listener
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::alSourcef( id, AL_REFERENCE_DISTANCE, range * ( 1.f / 16.f ) * properties.soundproofing );
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::alSourcef( id, AL_REFERENCE_DISTANCE, range * ( 1.f / 16.f ) * State.soundproofing );
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}
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if( sound_range != -1 ) {
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auto const rangesquared { sound_range * sound_range };
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@@ -183,17 +188,17 @@ openal_source::sync_with( sound_properties const &State ) {
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clamp<float>(
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( distancesquared - rangesquared ) / ( fadedistance * fadedistance ),
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0.f, 1.f ) ) };
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::alSourcef( id, AL_GAIN, properties.gain * properties.soundproofing * rangefactor );
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::alSourcef( id, AL_GAIN, gain * rangefactor );
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}
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is_in_range = ( distancesquared <= rangesquared );
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}
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// pitch
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if( State.pitch != properties.pitch ) {
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// pitch value has changed
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properties.pitch = State.pitch;
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::alSourcef( id, AL_PITCH, clamp( properties.pitch * pitch_variation, 0.1f, 10.f ) );
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::alSourcef( id, AL_PITCH, clamp( State.pitch * pitch_variation, 0.1f, 10.f ) );
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}
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// all synced up
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properties = State;
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sync = sync_state::good;
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}
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@@ -341,16 +346,7 @@ openal_renderer::update( double const Deltatime ) {
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::alListenerfv( AL_ORIENTATION, reinterpret_cast<ALfloat const *>( orientation ) );
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// velocity
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if( Deltatime > 0 ) {
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/*
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glm::dvec3 const listenerposition { Global.pCamera.Pos };
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glm::dvec3 const listenermovement { listenerposition - m_listenerposition };
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m_listenerposition = listenerposition;
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m_listenervelocity = (
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glm::length( listenermovement ) < 1000.0 ? // large jumps are typically camera changes
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limit_velocity( listenermovement / Deltatime ) :
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glm::vec3() );
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*/
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auto cameramove{ glm::dvec3{ Global.pCamera.Pos - m_camerapos} };
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auto cameramove { glm::dvec3{ Global.pCamera.Pos - m_camerapos} };
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m_camerapos = Global.pCamera.Pos;
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// intercept sudden user-induced camera jumps...
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// ...from free fly mode change
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@@ -396,6 +392,8 @@ openal_renderer::update( double const Deltatime ) {
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++source;
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}
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}
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// reset potentially used volume change flag
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audio::event_volume_change = false;
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}
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// returns an instance of implementation-side part of the sound emitter
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