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Merge master into fix/ai-braking-split
Resolve the conflicts with the merged nested ifs (#194) in control_tractive_force() and control_braking_force(): the conditions keep the new flattened form, with this branch's changes carried into them.
This commit is contained in:
1790
vehicle/Driver.cpp
1790
vehicle/Driver.cpp
File diff suppressed because it is too large
Load Diff
@@ -550,8 +550,9 @@ private:
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double fLastVel = 0.0; // prędkość na poprzednio sprawdzonym torze
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TTrack *tLast = nullptr; // ostatni analizowany tor
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basic_event *eSignSkip = nullptr; // można pominąć ten SBL po zatrzymaniu
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std::size_t SemNextIndex{ std::size_t( -1 ) };
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std::size_t SemNextStopIndex{ std::size_t( -1 ) };
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static constexpr std::size_t npos{ std::size_t( -1 ) };
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std::size_t SemNextIndex{ npos };
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std::size_t SemNextStopIndex{ npos };
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double dMoveLen = 0.0; // odległość przejechana od ostatniego sprawdzenia tabelki
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basic_event *eSignNext = nullptr; // sygnał zmieniający prędkość, do pokazania na [F2]
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neighbour_data Obstacle; // nearest vehicle detected ahead on current route
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@@ -630,7 +631,6 @@ private:
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// logs
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// methods
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void PhysicsLog();
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void CloseLog();
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// members
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std::ofstream LogFile; // zapis parametrow fizycznych
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double LastUpdatedTime = 0.0; // czas od ostatniego logu
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@@ -800,6 +800,19 @@ TDynamicObject::set_cab_lights( int const Cab, float const Level ) {
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}
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}
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// aktualizujemy submodele w zaleznosci od aktualnej pory roku
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void TDynamicObject::on_season_update()
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{
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if (sm_winter_variant != nullptr) // pokazujemy wariant zimowy
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sm_winter_variant->SetVisibilityLevel(Global.Season == "winter:" ? 1 : 0, true, false);
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if (sm_spring_variant != nullptr) // pokazujemy wariant wiosenny
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sm_spring_variant->SetVisibilityLevel(Global.Season == "spring:" ? 1 : 0, true, false);
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if (sm_summer_variant != nullptr) // pokazujemy wariant letni
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sm_summer_variant->SetVisibilityLevel(Global.Season == "summer:" ? 1 : 0, true, false);
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if (sm_autumn_variant != nullptr) // pokazujemy wariant jesienny
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sm_autumn_variant->SetVisibilityLevel(Global.Season == "autumn:" ? 1 : 0, true, false);
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}
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// ABu 29.01.05 przeklejone z render i renderalpha: *********************
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void TDynamicObject::ABuLittleUpdate(double ObjSqrDist)
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{ // ABu290105: pozbierane i uporzadkowane powtarzajace
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@@ -814,6 +827,10 @@ void TDynamicObject::ABuLittleUpdate(double ObjSqrDist)
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if (vFloor.z > 0.0)
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mdLoad->GetSMRoot()->SetTranslate(modelShake + vFloor);
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// model jest współdzielony przez pojazdy, a pora roku może się zmienić w trakcie symulacji
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if (Global.UpdateMaterials)
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on_season_update();
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if (ObjSqrDist < 400 * 400 ) // gdy bliżej niż 400m
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{
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for( auto &animation : pAnimations ) {
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@@ -1934,6 +1951,10 @@ TDynamicObject::Init(std::string Name, // nazwa pojazdu, np. "EU07-424"
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iDirection = Reversed ? 0 : 1; // Ra: 0, jeśli ma być wstawiony jako obrócony tyłem
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asBaseDir = paths::dynamic + BaseDir + "/"; // McZapkie-310302
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asName = Name;
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// derived from the name and the seed of the simulation rather than drawn at random, so that the vehicle
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// keeps the same look for the whole session and looks the same for everyone in a multiplayer game, while
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// another run of the same scenario, with another seed, dresses it differently
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m_variantseed = hash_string( asName, Global.random_seed );
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std::string asAnimName; // zmienna robocza do wyszukiwania osi i wózków
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// Ra: zmieniamy znaczenie obsady na jednoliterowe, żeby dosadzić kierownika
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if (DriverType == "headdriver")
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@@ -2489,6 +2510,10 @@ TDynamicObject::Init(std::string Name, // nazwa pojazdu, np. "EU07-424"
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smBogie[0]->WillBeAnimated();
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if (smBogie[1])
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smBogie[1]->WillBeAnimated();
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sm_winter_variant = mdModel->GetFromName("winter_variant");
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sm_spring_variant = mdModel->GetFromName("spring_variant");
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sm_summer_variant = mdModel->GetFromName("summer_variant");
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sm_autumn_variant = mdModel->GetFromName("autumn_variant");
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}
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// ABu: zainicjowanie zmiennej, zeby nic sie nie ruszylo w pierwszej klatce,
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// potem juz liczona prawidlowa wartosc masy
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@@ -3020,7 +3045,8 @@ TDynamicObject::update_load_offset() {
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void
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TDynamicObject::shuffle_load_order() {
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std::shuffle( std::begin( SectionLoadOrder ), std::end( SectionLoadOrder ), Global.random_engine );
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// order of visible load chunks, nothing security related -- see the engines in Globals.h
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std::shuffle( std::begin( SectionLoadOrder ), std::end( SectionLoadOrder ), Global.random_engine ); // NOSONAR
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// shift chunks assigned to corridors to the end of the list, so they show up last
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std::stable_partition(
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std::begin( SectionLoadOrder ), std::end( SectionLoadOrder ),
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@@ -310,6 +310,10 @@ private:
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TSubModel *smWahacze[4]; // wahacze (np. nogi, dźwignia w drezynie)
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TSubModel *smBrakeMode; // Ra 15-01: nastawa hamulca też
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TSubModel *smLoadMode; // Ra 15-01: nastawa próżny/ładowny
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TSubModel *sm_winter_variant {}; // submodel zimowego wariantu
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TSubModel *sm_spring_variant {}; // submodel wiosennego wariantu
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TSubModel *sm_summer_variant {}; // submodel letniego wariantu
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TSubModel *sm_autumn_variant {}; // submodel jesiennego wariantu
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double fWahaczeAmp;
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// Winger 160204 - pantografy
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double pantspeedfactor;
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@@ -462,6 +466,7 @@ private:
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void ABuLittleUpdate(double ObjSqrDist);
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void ABuBogies();
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void ABuModelRoll();
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void on_season_update();
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void TurnOff();
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// update state of load exchange operation
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void update_exchange( double const Deltatime );
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@@ -634,6 +639,10 @@ private:
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std::string asName;
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const std::string &name() const {
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return asName; }
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// seed for texture variants of materials used by this vehicle and its load
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std::uint32_t m_variantseed { 0 };
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std::uint32_t variant_seed() const {
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return m_variantseed; }
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std::string asBaseDir;
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// std::ofstream PneuLogFile; //zapis parametrow pneumatycznych
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