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fix(editor): the records of the stations, the switches, the alignments and the kilometrage stay out of a _ter.scm too, as out of a .txtf: with the .sbt of the scenery the file loads as terrain, isn't written back and the changes kept there were lost
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@@ -863,7 +863,12 @@ void restore(std::vector<record> Records)
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scene::layer_handle layer_of(TTrack const &Track)
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{
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auto const usable = [](scene::layer_handle const Layer) { return scene::Layers.valid(Layer) && scene::Layers.accepts(Layer) && false == scene::Layers.layer(Layer).name.ends_with(".txtf"); };
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auto const usable = [](scene::layer_handle const Layer) {
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if (false == scene::Layers.valid(Layer) || false == scene::Layers.accepts(Layer))
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return false;
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auto const &name{scene::Layers.layer(Layer).name};
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return false == name.ends_with(".txtf") && false == name.ends_with("_ter.scm");
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};
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auto layer{scene::Layers.resolve(Track.layer())};
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if (false == usable(layer))
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layer = scene::Layers.active();
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@@ -104,8 +104,8 @@ std::optional<std::vector<record>> take_changes();
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void settle();
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// puts the records back as they were, for undo and redo
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void restore(std::vector<record> Records);
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// layer the editor keeps the records of the track in: its own, unless it's a terrain file (.txtf), whose binary version
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// (.btf) the editor doesn't read the records from
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// layer the editor keeps the records of the track in: its own, unless it's a terrain file: a .txtf, whose binary version (.btf)
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// the editor doesn't read the records from, or a _ter.scm, which isn't written back while the scenery has its .sbt
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scene::layer_handle layer_of(TTrack const &Track);
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} // namespace alignment_store
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