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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-04 08:02:20 +01:00

fix(editor): the records of the stations, the switches, the alignments and the kilometrage stay out of a _ter.scm too, as out of a .txtf: with the .sbt of the scenery the file loads as terrain, isn't written back and the changes kept there were lost

This commit is contained in:
maj00r
2026-10-22 16:06:37 +02:00
parent 2452c1cd0d
commit ad0a7e7d62
3 changed files with 10 additions and 8 deletions

View File

@@ -13,6 +13,7 @@ http://mozilla.org/MPL/2.0/.
#include "application/editormodeshared.h" #include "application/editormodeshared.h"
#include "application/editorprojection.h" #include "application/editorprojection.h"
#include "application/editoruilayer.h" #include "application/editoruilayer.h"
#include "editor/editorAlignmentStore.hpp"
#include "editor/editorFormat.hpp" #include "editor/editorFormat.hpp"
#include "editor/editorGeometry.hpp" #include "editor/editorGeometry.hpp"
#include "editor/editorIncludeInfo.hpp" #include "editor/editorIncludeInfo.hpp"
@@ -360,11 +361,7 @@ srk_tool::record &srk_tool::record_of_open()
auto *first{m_layout->switches.front()}; auto *first{m_layout->switches.front()};
entry.anchor = first->name(); entry.anchor = first->name();
entry.track = first; entry.track = first;
entry.layer = scene::Layers.resolve(first->layer()); entry.layer = alignment_store::layer_of(*first);
if (false == scene::Layers.valid(entry.layer) || false == scene::Layers.accepts(entry.layer))
entry.layer = scene::Layers.active();
if (false == scene::Layers.valid(entry.layer))
entry.layer = 1;
m_records.push_back(std::move(entry)); m_records.push_back(std::move(entry));
m_record = static_cast<int>(m_records.size()) - 1; m_record = static_cast<int>(m_records.size()) - 1;
m_anchor = first; m_anchor = first;

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@@ -863,7 +863,12 @@ void restore(std::vector<record> Records)
scene::layer_handle layer_of(TTrack const &Track) scene::layer_handle layer_of(TTrack const &Track)
{ {
auto const usable = [](scene::layer_handle const Layer) { return scene::Layers.valid(Layer) && scene::Layers.accepts(Layer) && false == scene::Layers.layer(Layer).name.ends_with(".txtf"); }; auto const usable = [](scene::layer_handle const Layer) {
if (false == scene::Layers.valid(Layer) || false == scene::Layers.accepts(Layer))
return false;
auto const &name{scene::Layers.layer(Layer).name};
return false == name.ends_with(".txtf") && false == name.ends_with("_ter.scm");
};
auto layer{scene::Layers.resolve(Track.layer())}; auto layer{scene::Layers.resolve(Track.layer())};
if (false == usable(layer)) if (false == usable(layer))
layer = scene::Layers.active(); layer = scene::Layers.active();

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@@ -104,8 +104,8 @@ std::optional<std::vector<record>> take_changes();
void settle(); void settle();
// puts the records back as they were, for undo and redo // puts the records back as they were, for undo and redo
void restore(std::vector<record> Records); void restore(std::vector<record> Records);
// layer the editor keeps the records of the track in: its own, unless it's a terrain file (.txtf), whose binary version // layer the editor keeps the records of the track in: its own, unless it's a terrain file: a .txtf, whose binary version (.btf)
// (.btf) the editor doesn't read the records from // the editor doesn't read the records from, or a _ter.scm, which isn't written back while the scenery has its .sbt
scene::layer_handle layer_of(TTrack const &Track); scene::layer_handle layer_of(TTrack const &Track);
} // namespace alignment_store } // namespace alignment_store