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refactor(sonar): make narrowing conversions explicit (cpp:S5276)
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@@ -343,7 +343,7 @@ void gl::program::init()
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{
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shader::texture_entry &e = it.second;
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GLuint loc = glGetUniformLocation(*this, it.first.c_str());
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glUniform1i(loc, e.id);
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glUniform1i(loc, static_cast<GLint>(e.id));
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}
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glUniform1i(glGetUniformLocation(*this, "shadowmap"), gl::SHADOW_TEX);
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