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Poprawki do MWD - SerialPort
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@@ -25,7 +25,7 @@ struct opengl_texture {
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void load();
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void create();
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// members
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GLuint id{ -1 }; // associated GL resource
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GLuint id{ (GLuint) -1 }; // associated GL resource
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bool has_alpha{ false }; // indicates the texture has alpha channel
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bool is_ready{ false }; // indicates the texture was processed and is ready for use
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std::string traits; // requested texture attributes: wrapping modes etc
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