ui panels continued, early matrix stack work

This commit is contained in:
tmj-fstate
2017-03-14 16:44:17 +01:00
parent e0bde30ee4
commit ae39c824bb
14 changed files with 368 additions and 171 deletions

View File

@@ -7,8 +7,7 @@ obtain one at
http://mozilla.org/MPL/2.0/.
*/
#ifndef CameraH
#define CameraH
#pragma once
#include "dumb3d.h"
#include "dynobj.h"
@@ -51,10 +50,10 @@ class TCamera
// vector3 inline GetCrossPos() { return Pos+GetDirection()*CrossDist+CrossPos; };
bool SetMatrix();
void SetCabMatrix(vector3 &p);
bool SetMatrix(glm::mat4 &Matrix);
void SetCabMatrix( vector3 &p );
void RaLook();
void Stop();
// bool GetMatrix(matrix4x4 &Matrix);
vector3 PtNext, PtPrev;
};
#endif