mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-18 23:49:19 +02:00
ui panels continued, early matrix stack work
This commit is contained in:
407
World.cpp
407
World.cpp
@@ -36,7 +36,7 @@ http://mozilla.org/MPL/2.0/.
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TDynamicObject *Controlled = NULL; // pojazd, który prowadzimy
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std::shared_ptr<ui_panel> UIHeader = std::make_shared<ui_panel>( 20, 20 ); // header ui panel
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std::shared_ptr<ui_panel> UITable = std::make_shared<ui_panel>( 100, 50 ); // schedule or scan table
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std::shared_ptr<ui_panel> UITable = std::make_shared<ui_panel>( 20, 100 ); // schedule or scan table
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std::shared_ptr<ui_panel> UITranscripts = std::make_shared<ui_panel>( 85, 600 ); // voice transcripts
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extern "C"
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@@ -166,6 +166,9 @@ bool TWorld::Init( GLFWwindow *w ) {
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initpanel->text_lines.emplace_back( "Loading scenery / Wczytywanie scenerii:", float4( 0.0f, 0.0f, 0.0f, 1.0f ) );
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initpanel->text_lines.emplace_back( Global::SceneryFile.substr(0, 40), float4( 0.0f, 0.0f, 0.0f, 1.0f ) );
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UILayer.push_back( initpanel );
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UILayer.set_progress(0.01);
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GfxRenderer.Render();
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WriteLog( "Ground init" );
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Ground.Init(Global::SceneryFile);
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@@ -245,10 +248,10 @@ bool TWorld::Init( GLFWwindow *w ) {
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Timer::ResetTimers();
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// make 4 empty lines for the ui header, to cut down on work down the road
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UIHeader->text_lines.emplace_back( "", float4( 100.0 / 255.0f, 230.0f / 255.0f, 230.0f / 255.0f, 1.0f ) );
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UIHeader->text_lines.emplace_back( "", float4( 100.0 / 255.0f, 230.0f / 255.0f, 230.0f / 255.0f, 1.0f ) );
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UIHeader->text_lines.emplace_back( "", float4( 100.0 / 255.0f, 230.0f / 255.0f, 230.0f / 255.0f, 1.0f ) );
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UIHeader->text_lines.emplace_back( "", float4( 100.0 / 255.0f, 230.0f / 255.0f, 230.0f / 255.0f, 1.0f ) );
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UIHeader->text_lines.emplace_back( "", float4( 225.0 / 255.0f, 225.0f / 255.0f, 225.0f / 255.0f, 1.0f ) );
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UIHeader->text_lines.emplace_back( "", float4( 225.0 / 255.0f, 225.0f / 255.0f, 225.0f / 255.0f, 1.0f ) );
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UIHeader->text_lines.emplace_back( "", float4( 225.0 / 255.0f, 225.0f / 255.0f, 225.0f / 255.0f, 1.0f ) );
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UIHeader->text_lines.emplace_back( "", float4( 225.0 / 255.0f, 225.0f / 255.0f, 225.0f / 255.0f, 1.0f ) );
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// bind the panels with ui object. maybe not the best place for this but, eh
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UILayer.push_back( UIHeader );
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UILayer.push_back( UITable );
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@@ -641,9 +644,6 @@ void TWorld::DistantView( bool const Near )
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void TWorld::FollowView(bool wycisz)
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{ // ustawienie śledzenia pojazdu
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// ABu 180404 powrot mechanika na siedzenie albo w okolicę pojazdu
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// if (Console::Pressed(VK_F4)) Global::iViewMode=VK_F4;
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// Ra: na zewnątrz wychodzimy w Train.cpp
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Camera.Reset(); // likwidacja obrotów - patrzy horyzontalnie na południe
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if (Controlled) // jest pojazd do prowadzenia?
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{
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@@ -831,6 +831,8 @@ bool TWorld::Update()
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// variable step render time routines
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Update_Camera( dt ); // TODO: move the fixed step cab camera updates to fixed step secondary routines section
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Update_UI();
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GfxRenderer.Update( dt );
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ResourceSweep();
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@@ -882,12 +884,6 @@ TWorld::Update_Camera( double const Deltatime ) {
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Global::ZoomFactor = std::max( 1.0f, Global::ZoomFactor - 15.0f * static_cast<float>( Deltatime ) );
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}
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/*
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else if( Global::iTextMode == -1 ) { // tu mozna dodac dopisywanie do logu przebiegu lokomotywy
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WriteLog( "Number of textures used: " + std::to_string( Global::iTextures ) );
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return false;
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}
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*/
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Camera.Update(); // uwzględnienie ruchu wywołanego klawiszami
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/*
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if( Camera.Type == tp_Follow ) {
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@@ -1348,17 +1344,278 @@ TWorld::Render_Cab() {
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}
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void
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TWorld::Render_UI() {
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/*
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// set the UI mode projection. TODO: rework it all into somethinig more elegant... eventually
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glMatrixMode( GL_PROJECTION ); // select the Projection Matrix
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glLoadIdentity(); // reset the Projection Matrix
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// calculate the aspect ratio of the window
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gluPerspective( 45.0f, (GLdouble)Global::ScreenWidth / std::max((GLdouble)Global::ScreenHeight, 1.0), 0.2f, 2500.0f );
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glMatrixMode( GL_MODELVIEW ); // Select The Modelview Matrix
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glLoadIdentity();
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*/
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TWorld::Update_UI() {
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OutText1 = OutText2 = OutText3 = OutText4 = "";
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UITable->text_lines.clear();
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switch( Global::iTextMode ) {
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case( GLFW_KEY_F1 ) : {
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// f1, default mode: current time and timetable excerpt
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OutText1 =
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"Time: "
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+ to_string( (int)GlobalTime->hh ) + ":"
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+ ( GlobalTime->mm < 10 ? "0" : "" ) + to_string( GlobalTime->mm ) + ":"
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+ ( GlobalTime->mr < 10 ? "0" : "" ) + to_string( std::floor( GlobalTime->mr ) );
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if( Global::iPause ) {
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OutText1 += " (paused)";
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}
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if( Controlled
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&& Controlled->Mechanik ) {
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OutText2 = Controlled->Mechanik->Relation();
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if( !OutText2.empty() ) {
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// jeśli jest podana relacja, to dodajemy punkt następnego zatrzymania
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OutText3 = " -> " + Global::Bezogonkow( Controlled->Mechanik->NextStop(), true );
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}
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}
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break;
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}
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case( GLFW_KEY_F2 ) : {
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TDynamicObject *tmp =
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( FreeFlyModeFlag ?
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Ground.DynamicNearest( Camera.Pos ) :
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Controlled ); // w trybie latania lokalizujemy wg mapy
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if( tmp == nullptr ) { break; }
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// jeśli domyślny ekran po pierwszym naciśnięciu
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OutText1 = "Vehicle name: " + tmp->MoverParameters->Name;
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if( (tmp->Mechanik == nullptr) && (tmp->ctOwner) ) {
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// for cars other than leading unit indicate the leader
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OutText1 += ", owned by " + tmp->ctOwner->OwnerName();
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}
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// informacja o sprzęgach
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OutText1 +=
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" C0:" +
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( tmp->PrevConnected ?
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tmp->PrevConnected->GetName() + ":" + to_string( tmp->MoverParameters->Couplers[ 0 ].CouplingFlag ) :
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"none" );
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OutText1 +=
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" C1:" +
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( tmp->NextConnected ?
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tmp->NextConnected->GetName() + ":" + to_string( tmp->MoverParameters->Couplers[ 1 ].CouplingFlag ) :
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"none" );
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OutText2 = "Damage status: " + tmp->MoverParameters->EngineDescription( 0 );
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OutText2 += "; Brake delay: ";
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if( ( tmp->MoverParameters->BrakeDelayFlag & bdelay_G ) == bdelay_G )
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OutText2 += "G";
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if( ( tmp->MoverParameters->BrakeDelayFlag & bdelay_P ) == bdelay_P )
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OutText2 += "P";
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if( ( tmp->MoverParameters->BrakeDelayFlag & bdelay_R ) == bdelay_R )
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OutText2 += "R";
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if( ( tmp->MoverParameters->BrakeDelayFlag & bdelay_M ) == bdelay_M )
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OutText2 += "+Mg";
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OutText2 += ", BTP:" + to_string( tmp->MoverParameters->LoadFlag, 0 );
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{
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OutText2 +=
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"; pant. "
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+ to_string( tmp->MoverParameters->PantPress, 2 )
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+ ( tmp->MoverParameters->bPantKurek3 ? "<ZG" : "|ZG" );
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}
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OutText2 +=
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", MED:"
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+ to_string( tmp->MoverParameters->LocalBrakePosA, 2 )
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+ "+"
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+ to_string( tmp->MoverParameters->AnPos, 2 );
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OutText2 +=
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", Ft:"
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+ to_string( tmp->MoverParameters->Ft * 0.001f, 0 );
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OutText2 +=
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"; TC:"
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+ to_string( tmp->MoverParameters->TotalCurrent, 0 );
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OutText2 +=
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", HV0:"
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+ to_string( tmp->MoverParameters->HVCouplers[ 0 ][ 1 ], 0 )
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+ "@"
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+ to_string( tmp->MoverParameters->HVCouplers[ 0 ][ 0 ], 0 );
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OutText2 +=
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", HV1:"
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+ to_string( tmp->MoverParameters->HVCouplers[ 1 ][ 1 ], 0 )
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+ "@"
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+ to_string( tmp->MoverParameters->HVCouplers[ 1 ][ 0 ], 0 );
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OutText3 =
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"BP: "
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+ to_string( tmp->MoverParameters->BrakePress, 2 )
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+ ", "
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+ to_string( tmp->MoverParameters->BrakeStatus, 0 )
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+ ", PP: "
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+ to_string( tmp->MoverParameters->PipePress, 2 )
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+ "/"
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+ to_string( tmp->MoverParameters->ScndPipePress, 2 )
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+ "/"
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+ to_string( tmp->MoverParameters->EqvtPipePress, 2 )
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+ ", BVP: "
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+ to_string( tmp->MoverParameters->Volume, 3 )
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+ ", "
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+ to_string( tmp->MoverParameters->CntrlPipePress, 3 )
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+ ", "
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+ to_string( tmp->MoverParameters->Hamulec->GetCRP(), 3 )
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+ ", "
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+ to_string( tmp->MoverParameters->BrakeStatus, 0 );
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if( tmp->MoverParameters->ManualBrakePos > 0 ) {
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OutText3 += ", manual brake on";
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}
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if( tmp->MoverParameters->LocalBrakePos > 0 ) {
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OutText3 += ", local brake on";
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}
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else {
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OutText3 += ", local brake off";
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}
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if( tmp->Mechanik ) {
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// o ile jest ktoś w środku
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std::string flags = "bwaccmlshhhoibsgvdp; "; // flagi AI (definicja w Driver.h)
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for( int i = 0, j = 1; i < 19; ++i, j <<= 1 )
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if( tmp->Mechanik->DrivigFlags() & j ) // jak bit ustawiony
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flags[ i + 1 ] = std::toupper( flags[ i + 1 ] ); // ^= 0x20; // to zmiana na wielką literę
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OutText4 = flags;
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OutText4 +=
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"Driver: Vd=" + to_string( tmp->Mechanik->VelDesired, 0 )
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+ " ad=" + to_string( tmp->Mechanik->AccDesired, 2 )
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+ " Pd=" + to_string( tmp->Mechanik->ActualProximityDist, 0 )
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+ " Vn=" + to_string( tmp->Mechanik->VelNext, 0 )
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+ " VSm=" + to_string( tmp->Mechanik->VelSignalLast, 0 )
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+ " VLm=" + to_string( tmp->Mechanik->VelLimitLast, 0 )
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+ " VRd=" + to_string( tmp->Mechanik->VelRoad, 0 );
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if( ( tmp->Mechanik->VelNext == 0.0 )
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&& ( tmp->Mechanik->eSignNext ) ) {
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// jeśli ma zapamiętany event semafora, nazwa eventu semafora
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OutText4 +=
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" ("
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+ Global::Bezogonkow( tmp->Mechanik->eSignNext->asName )
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+ ")";
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}
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// biezaca komenda dla AI
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OutText4 += ", command: " + tmp->Mechanik->OrderCurrent();
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}
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if( Global::iScreenMode[ Global::iTextMode - GLFW_KEY_F1 ] != 0 ) {
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// f2 screen, track scan mode
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if( tmp->Mechanik == nullptr ) {
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//żeby była tabelka, musi być AI
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break;
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}
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float4 linecolor( 225.0 / 255.0f, 225.0f / 255.0f, 225.0f / 255.0f, 1.0f );
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int i = 0;
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do {
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std::string scanline = tmp->Mechanik->TableText( i );
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if( scanline.empty() ) { break; }
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UITable->text_lines.emplace_back( Global::Bezogonkow( scanline ), linecolor );
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++i;
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} while( i < 16 ); // TController:iSpeedTableSize TODO: change when the table gets recoded
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}
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break;
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}
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case( GLFW_KEY_F3 ) : {
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// timetable
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TDynamicObject *tmp =
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( FreeFlyModeFlag ?
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Ground.DynamicNearest( Camera.Pos ) :
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Controlled ); // w trybie latania lokalizujemy wg mapy
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if( tmp == nullptr ) { break; }
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if( tmp->Mechanik == nullptr ) { break; }
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auto const table = tmp->Mechanik->Timetable();
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if( table == nullptr ) { break; }
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OutText1 =
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"Time: "
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+ to_string( (int)GlobalTime->hh ) + ":"
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+ ( GlobalTime->mm < 10 ? "0" : "" ) + to_string( GlobalTime->mm ) + ":"
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+ ( GlobalTime->mr < 10 ? "0" : "" ) + to_string( std::floor( GlobalTime->mr ) );
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if( Global::iPause ) {
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OutText1 += " (paused)";
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}
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OutText2 = tmp->Mechanik->Relation() + " (" + tmp->Mechanik->Timetable()->TrainName + ")";
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float4 linecolor( 225.0 / 255.0f, 225.0f / 255.0f, 225.0f / 255.0f, 1.0f );
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if( 0 == table->StationCount ) {
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// only bother if there's stations to list
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UITable->text_lines.emplace_back( "(no timetable)", linecolor );
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}
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else {
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// header
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UITable->text_lines.emplace_back( "+----------------------------+-------+-------+-----+", linecolor );
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TMTableLine *tableline;
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for( int i = tmp->Mechanik->iStationStart; i <= std::min(15, table->StationCount); ++i ) {
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// wyświetlenie pozycji z rozkładu
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tableline = table->TimeTable + i; // linijka rozkładu
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std::string station =
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( tableline->StationName + " " ).substr( 0, 26 );
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std::string arrival =
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( tableline->Ah >= 0 ?
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to_string( int( 100 + tableline->Ah ) ).substr( 1, 2 ) + ":" + to_string( int( 100 + tableline->Am ) ).substr( 1, 2 ) :
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" " );
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std::string departure =
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( tableline->Dh >= 0 ?
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to_string( int( 100 + tableline->Dh ) ).substr( 1, 2 ) + ":" + to_string( int( 100 + tableline->Dm ) ).substr( 1, 2 ) :
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" " );
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std::string vmax =
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" "
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+ to_string( tableline->vmax, 0 );
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vmax = vmax.substr( vmax.length() - 3, 3 ); // z wyrównaniem do prawej
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UITable->text_lines.emplace_back(
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Global::Bezogonkow( "| " + station + " | " + arrival + " | " + departure + " | " + vmax + " | " + tableline->StationWare, true ),
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( ( tmp->Mechanik->iStationStart < table->StationIndex ) && ( i < table->StationIndex ) ?
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float4( 0.0f, 1.0f, 0.0f, 1.0f ) :// czas minął i odjazd był, to nazwa stacji będzie na zielono
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linecolor )
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);
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// divider/footer
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UITable->text_lines.emplace_back( "+----------------------------+-------+-------+-----+", linecolor );
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}
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}
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break;
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}
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case( GLFW_KEY_F10 ) : {
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OutText1 = ( "Press [Y] key to quit / Aby zakonczyc program, przycisnij klawisz [Y]." );
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break;
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}
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default: {
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// uncovered cases, nothing to do here
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break;
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}
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}
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if( DebugModeFlag && !Global::iTextMode ) {
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OutText1 = "FPS: ";
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@@ -1368,7 +1625,6 @@ TWorld::Render_UI() {
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OutText1 += ( Timer::GetDeltaTime() >= 0.2 ) ? "!" : " ";
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}
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if( Global::iTextMode == GLFW_KEY_F8 ) {
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Global::iViewMode = GLFW_KEY_F8;
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OutText1 = "Draw range x " + to_string( Global::fDistanceFactor, 1 ) + "; FPS: " + to_string( Timer::GetFPS(), 2 );
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//OutText1 += sprintf();
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if( Global::iSlowMotion )
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@@ -1440,6 +1696,7 @@ TWorld::Render_UI() {
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glTranslatef( 0.0f, 0.0f, -0.50f );
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if( Global::iTextMode == GLFW_KEY_F1 ) { // tekst pokazywany po wciśnięciu [F1]
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#ifdef EU07_OLD_UI_RENDERING
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// Global::iViewMode=VK_F1;
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glColor3f( 1.0f, 1.0f, 1.0f ); // a, damy białym
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OutText1 =
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@@ -1459,6 +1716,7 @@ TWorld::Render_UI() {
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true ); // dopisanie punktu zatrzymania
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}
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OutText3 = ""; // Pomoc w sterowaniu - [F9]";
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#endif
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}
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else if( Global::iTextMode == GLFW_KEY_F12 ) { // opcje włączenia i wyłączenia logowania
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OutText1 = "[0] Debugmode " + std::string( DebugModeFlag ? "(on)" : "(off)" );
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@@ -1466,6 +1724,7 @@ TWorld::Render_UI() {
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OutText3 = "[2] Console " + std::string( ( Global::iWriteLogEnabled & 2 ) ? "(on)" : "(off)" );
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}
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else if( Global::iTextMode == GLFW_KEY_F2 ) { // ABu: info dla najblizszego pojazdu!
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#ifdef EU07_OLD_UI_RENDERING
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TDynamicObject *tmp = FreeFlyModeFlag ? Ground.DynamicNearest( Camera.Pos ) :
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Controlled; // w trybie latania lokalizujemy wg mapy
|
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if( tmp ) {
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||||
@@ -1589,7 +1848,6 @@ TWorld::Render_UI() {
|
||||
}
|
||||
} // koniec treści podstawowego ekranu FK_V2
|
||||
else { // ekran drugi, czyli tabelka skanowania AI
|
||||
/*
|
||||
if( tmp->Mechanik ) //żeby była tabelka, musi być AI
|
||||
{ // tabelka jest na użytek testujących scenerie, więc nie musi być "ładna"
|
||||
glColor3f( 1.0f, 1.0f, 1.0f ); // a, damy zielony. GF: jednak biały
|
||||
@@ -1637,7 +1895,6 @@ TWorld::Render_UI() {
|
||||
glRasterPos2f( -0.25f, 0.19f - 0.01f * i );
|
||||
glPrint( Global::Bezogonkow( OutText4 ).c_str() );
|
||||
}
|
||||
*/
|
||||
} // koniec ekanu skanowania
|
||||
} // koniec obsługi, gdy mamy wskaźnik do pojazdu
|
||||
else { // wyświetlenie współrzędnych w scenerii oraz kąta kamery, gdy nie mamy wskaźnika
|
||||
@@ -1654,6 +1911,7 @@ TWorld::Render_UI() {
|
||||
OutText2 = "Light level: " + to_string( Global::fLuminance, 3 );
|
||||
if( Global::FakeLight ) { OutText2 += "(*)"; }
|
||||
}
|
||||
#endif
|
||||
} // koniec treści podstawowego ekranu FK_V2
|
||||
else if( Global::iTextMode == GLFW_KEY_F5 ) { // przesiadka do innego pojazdu
|
||||
if( FreeFlyModeFlag ) // jeśli tryb latania
|
||||
@@ -1686,12 +1944,6 @@ TWorld::Render_UI() {
|
||||
Global::iTextMode = 0; // tryb neutralny
|
||||
}
|
||||
}
|
||||
else if( Global::iTextMode == GLFW_KEY_F10 ) { // tu mozna dodac dopisywanie do logu przebiegu lokomotywy
|
||||
// Global::iViewMode=VK_F10;
|
||||
// return false;
|
||||
OutText1 = ( "To quit press [Y] key." );
|
||||
OutText3 = ( "Aby zakonczyc program, przycisnij klawisz [Y]." );
|
||||
}
|
||||
else if( Controlled && DebugModeFlag && !Global::iTextMode ) {
|
||||
OutText1 += ( "; vel " ) + to_string( Controlled->GetVelocity(), 2 );
|
||||
OutText1 += ( "; pos " ) + to_string( Controlled->GetPosition().x, 2 );
|
||||
@@ -1881,92 +2133,6 @@ TWorld::Render_UI() {
|
||||
Global::Bezogonkow( ( (char *)gluErrorString( err ) ) );
|
||||
}
|
||||
}
|
||||
if( Global::iTextMode == GLFW_KEY_F3 ) { // wyświetlenie rozkładu jazdy, na razie jakkolwiek
|
||||
TDynamicObject *tmp = FreeFlyModeFlag ?
|
||||
Ground.DynamicNearest( Camera.Pos ) :
|
||||
Controlled; // w trybie latania lokalizujemy wg mapy
|
||||
Mtable::TTrainParameters *tt = NULL;
|
||||
/*
|
||||
if( tmp )
|
||||
if( tmp->Mechanik ) {
|
||||
tt = tmp->Mechanik->Timetable();
|
||||
if( tt ) // musi być rozkład
|
||||
{ // wyświetlanie rozkładu
|
||||
glColor3f( 1.0f, 1.0f, 1.0f ); // a, damy białym
|
||||
// glTranslatef(0.0f,0.0f,-0.50f);
|
||||
glRasterPos2f( -0.25f, 0.20f );
|
||||
OutText1 = tmp->Mechanik->Relation() + " (" +
|
||||
tmp->Mechanik->Timetable()->TrainName + ")";
|
||||
glPrint( Global::Bezogonkow( OutText1, true ).c_str() );
|
||||
glRasterPos2f( -0.25f, 0.19f );
|
||||
// glPrint("|============================|=======|=======|=====|");
|
||||
// glPrint("| Posterunek | Przyj.| Odjazd| Vmax|");
|
||||
// glPrint("|============================|=======|=======|=====|");
|
||||
glPrint( "|----------------------------|-------|-------|-----|" );
|
||||
TMTableLine *t;
|
||||
for( int i = tmp->Mechanik->iStationStart; i <= tt->StationCount; ++i ) { // wyświetlenie pozycji z rozkładu
|
||||
t = tt->TimeTable + i; // linijka rozkładu
|
||||
OutText1 = ( t->StationName +
|
||||
" " ).substr( 0, 26 );
|
||||
OutText2 = ( t->Ah >= 0 ) ?
|
||||
to_string( int( 100 + t->Ah ) ).substr( 1, 2 ) + ":" +
|
||||
to_string( int( 100 + t->Am ) ).substr( 1, 2 ) :
|
||||
std::string( " " );
|
||||
OutText3 = ( t->Dh >= 0 ) ?
|
||||
to_string( int( 100 + t->Dh ) ).substr( 1, 2 ) + ":" +
|
||||
to_string( int( 100 + t->Dm ) ).substr( 1, 2 ) :
|
||||
std::string( " " );
|
||||
OutText4 = " " + to_string( t->vmax, 0 );
|
||||
OutText4 = OutText4.substr( OutText4.length() - 3,
|
||||
3 ); // z wyrównaniem do prawej
|
||||
// if (AnsiString(t->StationWare).Pos("@"))
|
||||
OutText1 = "| " + OutText1 + " | " + OutText2 + " | " + OutText3 +
|
||||
" | " + OutText4 + " | " + t->StationWare;
|
||||
glRasterPos2f( -0.25f,
|
||||
0.18f - 0.02f * ( i - tmp->Mechanik->iStationStart ) );
|
||||
if( ( tmp->Mechanik->iStationStart < tt->StationIndex ) ?
|
||||
( i < tt->StationIndex ) :
|
||||
false ) { // czas minął i odjazd był, to nazwa stacji będzie na zielono
|
||||
glColor3f( 0.0f, 1.0f, 0.0f ); // zielone
|
||||
glRasterPos2f(
|
||||
-0.25f,
|
||||
0.18f - 0.02f * ( i - tmp->Mechanik->iStationStart ) );
|
||||
glPrint( Global::Bezogonkow( OutText1, true ).c_str() );
|
||||
glColor3f( 1.0f, 1.0f, 1.0f ); // a reszta białym
|
||||
}
|
||||
else // normalne wyświetlanie, bez zmiany kolorów
|
||||
glPrint( Global::Bezogonkow( OutText1, true ).c_str() );
|
||||
glRasterPos2f( -0.25f,
|
||||
0.17f - 0.02f * ( i - tmp->Mechanik->iStationStart ) );
|
||||
glPrint( "|----------------------------|-------|-------|-----|" );
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
/*
|
||||
else if( OutText1 != "" ) { // ABu: i od razu czyszczenie tego, co bylo napisane
|
||||
// glTranslatef(0.0f,0.0f,-0.50f);
|
||||
glRasterPos2f( -0.25f, 0.20f );
|
||||
glPrint( OutText1.c_str() );
|
||||
OutText1 = "";
|
||||
if( OutText2 != "" ) {
|
||||
glRasterPos2f( -0.25f, 0.19f );
|
||||
glPrint( OutText2.c_str() );
|
||||
OutText2 = "";
|
||||
}
|
||||
if( OutText3 != "" ) {
|
||||
glRasterPos2f( -0.25f, 0.18f );
|
||||
glPrint( OutText3.c_str() );
|
||||
OutText3 = "";
|
||||
if( OutText4 != "" ) {
|
||||
glRasterPos2f( -0.25f, 0.17f );
|
||||
glPrint( OutText4.c_str() );
|
||||
OutText4 = "";
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// update the ui header texts
|
||||
auto &headerdata = UIHeader->text_lines;
|
||||
@@ -1991,9 +2157,6 @@ TWorld::Render_UI() {
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
glEnable( GL_LIGHTING );
|
||||
*/
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user