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opengl 3.3 renderer integration, minor renderer tweaks
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@@ -1104,9 +1104,14 @@ debug_panel::update_section_renderer( std::vector<text_line> &Output ) {
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textline =
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std::string( "Rendering mode: " )
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+ ( Global.GfxRenderer == "default" ?
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"Shaders" :
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( Global.BasicRenderer ?
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"Legacy Simple" :
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"Legacy" ) )
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+ ( Global.bUseVBO ?
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"VBO" :
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"Display Lists" )
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", VBO" :
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", Display Lists" )
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+ " ";
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if( false == Global.LastGLError.empty() ) {
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textline +=
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