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opengl 3.3 renderer integration, minor renderer tweaks
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@@ -38,9 +38,7 @@ struct opengl_material {
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deserialize( cParser &Input, bool const Loadnow );
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void finalize(bool Loadnow);
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float get_or_guess_opacity() const;
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inline bool
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is_translucent() const {
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return ( get_or_guess_opacity() == 0.0f ); }
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bool is_translucent() const;
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private:
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// methods
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