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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
opengl 3.3 renderer integration, minor renderer tweaks
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@@ -13,6 +13,7 @@ http://mozilla.org/MPL/2.0/.
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#include "particles.h"
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#include "openglcamera.h"
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#include "simulation.h"
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#include "simulationenvironment.h"
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std::vector<std::pair<glm::vec3, glm::vec2>> const billboard_vertices {
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@@ -53,7 +54,8 @@ opengl33_particles::update( opengl_camera const &Camera ) {
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auto const particlecolor {
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glm::clamp(
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source.second.color()
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* ( glm::vec3 { Global.DayLight.ambient } + 0.35f * glm::vec3{ Global.DayLight.diffuse } ),
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* ( glm::vec3 { Global.DayLight.ambient }
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+ 0.35f * glm::vec3{ Global.DayLight.diffuse } ) * simulation::Environment.light_intensity(),
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glm::vec3{ 0.f }, glm::vec3{ 1.f } ) };
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auto const &particles { source.second.sequence() };
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// TODO: put sanity cap on the overall amount of particles that can be drawn
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@@ -65,7 +67,7 @@ opengl33_particles::update( opengl_camera const &Camera ) {
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vertex.color[ 0 ] = particlecolor.r;
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vertex.color[ 1 ] = particlecolor.g;
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vertex.color[ 2 ] = particlecolor.b;
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vertex.color.a = std::clamp(particle.opacity, 0.0f, 1.0f);
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vertex.color.a = clamp(particle.opacity, 0.0f, 1.0f);
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auto const offset { glm::vec3{ particle.position - Camera.position() } };
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auto const rotation { glm::angleAxis( particle.rotation, glm::vec3{ 0.f, 0.f, 1.f } ) };
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