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opengl 3.3 renderer integration, minor renderer tweaks
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@@ -39,6 +39,6 @@ private:
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GLuint m_uvbuffer { (GLuint)-1 };
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GLuint m_indexbuffer { (GLuint)-1 };
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GLint m_textureunit { 0 };
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texture_handle m_texture { -1 };
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texture_handle m_texture { null_handle };
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float m_overcast { -1.f }; // cached overcast level, difference from current state triggers texture update
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};
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