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reformat: functions can be made static
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@@ -100,7 +100,7 @@ struct opengl_texture : public ITexture {
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public:
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// methods
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void make_request();
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void load_PNG();
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static void load_PNG();
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void load_DDS();
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void load_KTX();
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void load_TEX();
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@@ -143,7 +143,7 @@ public:
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~texture_manager() { delete_textures(); }
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// activates specified texture unit
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void
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static void
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unit( GLint Textureunit );
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// creates texture object out of data stored in specified file
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texture_handle
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