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reformat: functions can be made static
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@@ -18,7 +18,7 @@ struct opengl33_light : public basic_light {
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float factor;
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void apply_intensity(float Factor = 1.0f);
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void apply_angle();
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static void apply_angle();
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opengl33_light &operator=(basic_light const &Right) {
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basic_light::operator=(Right);
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