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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-21 00:09:19 +02:00
reformat: functions can be made static
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@@ -49,33 +49,33 @@ public:
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private:
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// methods
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// restores class data from provided stream
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void deserialize_area( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_isolated( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_assignment( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_atmo( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_camera( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_config( cParser &Input, scene::scratch_data &Scratchpad );
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static void deserialize_area( cParser &Input, scene::scratch_data &Scratchpad );
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static void deserialize_isolated( cParser &Input, scene::scratch_data &Scratchpad );
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static void deserialize_assignment( cParser &Input, scene::scratch_data &Scratchpad );
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static void deserialize_atmo( cParser &Input, scene::scratch_data &Scratchpad );
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static void deserialize_camera( cParser &Input, scene::scratch_data &Scratchpad );
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static void deserialize_config( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_description( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_event( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_lua( cParser &Input, scene::scratch_data &Scratchpad );
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static void deserialize_lua( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_firstinit( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_group( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_endgroup( cParser &Input, scene::scratch_data &Scratchpad );
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static void deserialize_group( cParser &Input, scene::scratch_data &Scratchpad );
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static void deserialize_endgroup( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_light( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_node( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_origin( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_endorigin( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_scale( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_endscale( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_rotate( cParser &Input, scene::scratch_data &Scratchpad );
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static void deserialize_origin( cParser &Input, scene::scratch_data &Scratchpad );
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static void deserialize_endorigin( cParser &Input, scene::scratch_data &Scratchpad );
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static void deserialize_scale( cParser &Input, scene::scratch_data &Scratchpad );
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static void deserialize_endscale( cParser &Input, scene::scratch_data &Scratchpad );
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static void deserialize_rotate( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_sky( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_test( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_time( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_trainset( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_terrain( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_editorterrain( cParser &Input, scene::scratch_data &Scratchpad );
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void deserialize_endtrainset( cParser &Input, scene::scratch_data &Scratchpad );
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TTrack * deserialize_path( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
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static void deserialize_endtrainset( cParser &Input, scene::scratch_data &Scratchpad );
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static TTrack * deserialize_path( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
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TTraction * deserialize_traction( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
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TTractionPowerSource * deserialize_tractionpowersource( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
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TMemCell * deserialize_memorycell( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
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@@ -83,12 +83,12 @@ private:
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TAnimModel * deserialize_model( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
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TDynamicObject * deserialize_dynamic( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
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sound_source * deserialize_sound( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
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void init_time();
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static void init_time();
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// skips content of stream until specified token
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void skip_until( cParser &Input, std::string const &Token );
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static void skip_until( cParser &Input, std::string const &Token );
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// transforms provided location by specifed rotation and offset
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glm::dvec3 transform( glm::dvec3 Location, scene::scratch_data const &Scratchpad );
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void export_nodes_to_stream( std::ostream &, bool Dirty ) const;
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static glm::dvec3 transform( glm::dvec3 Location, scene::scratch_data const &Scratchpad );
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static void export_nodes_to_stream( std::ostream &, bool Dirty );
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};
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} // simulation
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