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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-21 00:09:19 +02:00

reformat: functions can be made static

This commit is contained in:
jerrrrycho
2026-07-04 06:09:04 +02:00
parent 1d0d1c015b
commit aeb800283c
66 changed files with 199 additions and 184 deletions

View File

@@ -49,33 +49,33 @@ public:
private:
// methods
// restores class data from provided stream
void deserialize_area( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_isolated( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_assignment( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_atmo( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_camera( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_config( cParser &Input, scene::scratch_data &Scratchpad );
static void deserialize_area( cParser &Input, scene::scratch_data &Scratchpad );
static void deserialize_isolated( cParser &Input, scene::scratch_data &Scratchpad );
static void deserialize_assignment( cParser &Input, scene::scratch_data &Scratchpad );
static void deserialize_atmo( cParser &Input, scene::scratch_data &Scratchpad );
static void deserialize_camera( cParser &Input, scene::scratch_data &Scratchpad );
static void deserialize_config( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_description( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_event( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_lua( cParser &Input, scene::scratch_data &Scratchpad );
static void deserialize_lua( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_firstinit( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_group( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_endgroup( cParser &Input, scene::scratch_data &Scratchpad );
static void deserialize_group( cParser &Input, scene::scratch_data &Scratchpad );
static void deserialize_endgroup( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_light( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_node( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_origin( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_endorigin( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_scale( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_endscale( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_rotate( cParser &Input, scene::scratch_data &Scratchpad );
static void deserialize_origin( cParser &Input, scene::scratch_data &Scratchpad );
static void deserialize_endorigin( cParser &Input, scene::scratch_data &Scratchpad );
static void deserialize_scale( cParser &Input, scene::scratch_data &Scratchpad );
static void deserialize_endscale( cParser &Input, scene::scratch_data &Scratchpad );
static void deserialize_rotate( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_sky( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_test( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_time( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_trainset( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_terrain( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_editorterrain( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_endtrainset( cParser &Input, scene::scratch_data &Scratchpad );
TTrack * deserialize_path( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
static void deserialize_endtrainset( cParser &Input, scene::scratch_data &Scratchpad );
static TTrack * deserialize_path( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
TTraction * deserialize_traction( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
TTractionPowerSource * deserialize_tractionpowersource( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
TMemCell * deserialize_memorycell( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
@@ -83,12 +83,12 @@ private:
TAnimModel * deserialize_model( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
TDynamicObject * deserialize_dynamic( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
sound_source * deserialize_sound( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
void init_time();
static void init_time();
// skips content of stream until specified token
void skip_until( cParser &Input, std::string const &Token );
static void skip_until( cParser &Input, std::string const &Token );
// transforms provided location by specifed rotation and offset
glm::dvec3 transform( glm::dvec3 Location, scene::scratch_data const &Scratchpad );
void export_nodes_to_stream( std::ostream &, bool Dirty ) const;
static glm::dvec3 transform( glm::dvec3 Location, scene::scratch_data const &Scratchpad );
static void export_nodes_to_stream( std::ostream &, bool Dirty );
};
} // simulation