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https://github.com/MaSzyna-EU07/maszyna.git
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feat: structure gauge along the line of the selected path in the OpenGL view
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@@ -306,6 +306,7 @@ class opengl33_renderer : public gfx_renderer {
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void Render_Alpha(TAnimModel *Instance);
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void Render_Alpha(TTraction *Traction);
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void Render_Alpha(scene::lines_node const &Lines);
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void Render_editor_overlay();
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bool Render_Alpha(TDynamicObject *Dynamic);
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bool Render_Alpha(TModel3d *Model, material_data const *Material, float const Squaredistance, glm::dvec3 const &Position, glm::vec3 const &Angle);
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bool Render_Alpha(TModel3d *Model, material_data const *Material, float const Squaredistance);
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@@ -449,6 +450,9 @@ class opengl33_renderer : public gfx_renderer {
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std::unordered_map<std::string, std::shared_ptr<gl::program>> m_shaders;
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std::unique_ptr<gl::program> m_line_shader;
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gfx::geometrybank_handle m_editor_overlay_bank;
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std::vector<gfx::geometry_handle> m_editor_overlay_geometry;
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unsigned int m_editor_overlay_revision{0};
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std::unique_ptr<gl::program> m_freespot_shader;
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std::unique_ptr<gl::program> m_billboard_shader;
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std::unique_ptr<gl::program> m_celestial_shader;
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