mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-19 03:09:18 +02:00
merge branch 'renderer_upgrades'
This commit is contained in:
21
World.cpp
21
World.cpp
@@ -71,7 +71,6 @@ TWorld::~TWorld()
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// Ground.Free(); //Ra: usunięcie obiektów przed usunięciem dźwięków - sypie się
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TSoundsManager::Free();
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TModelsManager::Free();
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TTexturesManager::Free();
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glDeleteLists(base, 96);
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if (hinstGLUT32)
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FreeLibrary(hinstGLUT32);
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@@ -479,9 +478,8 @@ bool TWorld::Init(HWND NhWnd, HDC hDC)
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glDisable(GL_DEPTH_TEST); // Disables depth testing
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glColor3f(3.0f, 3.0f, 3.0f);
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GLuint logo;
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logo = TTexturesManager::GetTextureID(szTexturePath, szSceneryPath, "logo", 6);
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glBindTexture(GL_TEXTURE_2D, logo); // Select our texture
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auto logo = TextureManager.GetTextureId( "logo", szTexturePath, 6 );
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TextureManager.Bind(logo); // Select our texture
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glBegin(GL_QUADS); // Drawing using triangles
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glTexCoord2f(0.0f, 0.0f);
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@@ -527,8 +525,9 @@ bool TWorld::Init(HWND NhWnd, HDC hDC)
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glPrint("Tekstury / Textures...");
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}
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SwapBuffers(hDC); // Swap Buffers (Double Buffering)
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TTexturesManager::Init();
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/*
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TTexturesManager.Init();
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*/
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WriteLog("Textures init OK");
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if (Global::detonatoryOK)
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{
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@@ -663,9 +662,9 @@ bool TWorld::Init(HWND NhWnd, HDC hDC)
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// glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); //{Texture blends with object
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// background}
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if (Global::bOldSmudge == true)
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light = TTexturesManager::GetTextureID(szTexturePath, szSceneryPath, "smuga.tga");
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light = TextureManager.GetTextureId( "smuga.tga", szTexturePath );
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else
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light = TTexturesManager::GetTextureID(szTexturePath, szSceneryPath, "smuga2.tga");
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light = TextureManager.GetTextureId( "smuga2.tga", szTexturePath );
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// Camera.Reset();
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Timer::ResetTimers();
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WriteLog( "Load time: " +
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@@ -1604,7 +1603,7 @@ TWorld::Render_Cab() {
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glDisable( GL_DEPTH_TEST );
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glDisable( GL_LIGHTING );
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glDisable( GL_FOG );
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glBindTexture( GL_TEXTURE_2D, light ); // Select our texture
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TextureManager.Bind( light ); // Select our texture
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glBegin( GL_QUADS );
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float fSmudge =
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dynamic->MoverParameters->DimHalf.y + 7; // gdzie zaczynać smugę
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@@ -1646,7 +1645,7 @@ TWorld::Render_Cab() {
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glDisable( GL_LIGHTING );
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glDisable( GL_FOG );
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//glColor4f(0.15f, 0.15f, 0.15f, 0.25f);
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glBindTexture( GL_TEXTURE_2D, light ); // Select our texture
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TextureManager.Bind( light ); // Select our texture
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//float ddl = (0.15*Global::diffuseDayLight[0]+0.295*Global::diffuseDayLight[1]+0.055*Global::diffuseDayLight[2]); //0.24:0
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glBegin( GL_QUADS );
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float fSmudge = dynamic->MoverParameters->DimHalf.y + 7; // gdzie zaczynać smugę
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@@ -1947,7 +1946,7 @@ TWorld::Render_UI() {
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SetWindowText( hWnd, Controlled->MoverParameters->Name.c_str() );
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else
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SetWindowText( hWnd, Global::SceneryFile.c_str() ); // nazwa scenerii
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glBindTexture( GL_TEXTURE_2D, 0 );
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TextureManager.Bind( 0 );
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glColor4f( 1.0f, 0.0f, 0.0f, 1.0f );
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glLoadIdentity();
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glTranslatef( 0.0f, 0.0f, -0.50f );
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