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Cull the scenery models drawn on their own on the GPU with the instances
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@@ -228,6 +228,10 @@ public:
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// no lights, no submodel animations, no replacable skins, no seasonal variants.
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// computed once at end of Load() so the renderer can simply test the flag.
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bool m_instanceable { false };
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// true if the walk of the submodel tree gives the same submodel-local transforms whatever modelview it starts from
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// (no billboards turned to the camera): an instance drawn on its own can then be culled on the gpu like the instanced
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// ones, its tree walked from the origin of the instance, which the culling places in view
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bool m_cameraindependent { false };
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// helper: evaluates current state and updates m_instanceable accordingly.
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void update_instanceable_flag();
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// helper: assigns the model and the replacable skin to the instance, and binds light and variant submodels of the model
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