diff --git a/shaders/light_common.glsl b/shaders/light_common.glsl index ccaa3989..56be0ae1 100644 --- a/shaders/light_common.glsl +++ b/shaders/light_common.glsl @@ -27,8 +27,8 @@ float metalic = 0.0; // = sharper terminator (more contrast between // lit and shaded faces of the same surface). // --------------------------------------------------------------------- -const float AMBIENT_SCALE = 0.3; -const float SUN_DIFFUSE_SCALE = 0.4; +const float AMBIENT_SCALE = 0.65; +const float SUN_DIFFUSE_SCALE = 1.5; const float SUN_NDOTL_SHARPNESS = 1.25; float length2(vec3 v)