From b323d78c34bda91c8c497e94742c25a48be96fd4 Mon Sep 17 00:00:00 2001 From: Sebastian Krzyszkowiak Date: Tue, 30 Jun 2026 01:37:47 +0200 Subject: [PATCH] light_common: Adjust ambient and sun diffuse scale Sun needs some oomph. --- shaders/light_common.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/shaders/light_common.glsl b/shaders/light_common.glsl index ccaa3989..56be0ae1 100644 --- a/shaders/light_common.glsl +++ b/shaders/light_common.glsl @@ -27,8 +27,8 @@ float metalic = 0.0; // = sharper terminator (more contrast between // lit and shaded faces of the same surface). // --------------------------------------------------------------------- -const float AMBIENT_SCALE = 0.3; -const float SUN_DIFFUSE_SCALE = 0.4; +const float AMBIENT_SCALE = 0.65; +const float SUN_DIFFUSE_SCALE = 1.5; const float SUN_NDOTL_SHARPNESS = 1.25; float length2(vec3 v)