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feat(terrain): binary terrain (BTF2) keeps the sweeps and the //$ lines of its text file and loads them with the terrain; a sweep in the text file no longer stops the conversion; binary files of the version before made again from the text
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@@ -1235,6 +1235,7 @@ include_terrain_file( std::string File, std::string &Includes, scene::scratch_da
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else {
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binary.terrain_binaryfiles.emplace_back( binaryfile );
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}
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Includes += scene::terrain_file::extra( binaryfile ) + ' ';
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break;
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}
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case scene::terrain_file::state::text: {
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