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Better Split implementation and remove of unused overloads
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@@ -415,7 +415,7 @@ bool NvTexture::CreateRhiTexture() {
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backend->GetDevice()->executeCommandList(command_list,
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nvrhi::CommandQueue::Graphics);
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if (m_sz_texture->get_type() == "make:") {
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auto const components{Split(std::string(m_sz_texture->get_name()), '?')};
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auto const components{Split(m_sz_texture->get_name(), '?')};
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auto dictionary = std::make_shared<dictionary_source>(components.back());
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