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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-17 23:39:18 +02:00

Instanced object grouping

This commit is contained in:
2026-05-07 12:13:47 +02:00
parent b9e3dda3c4
commit b7283d8fb9
6 changed files with 210 additions and 3 deletions

View File

@@ -374,6 +374,13 @@ basic_cell::insert( TAnimModel *Instance ) {
if( alpha & flags & 0x1F1F001F ) {
// opaque pieces
m_instancesopaque.emplace_back( Instance );
// additionally route instanceable nodes into a per-pModel bucket so the
// renderer can amortise material/state setup across all instances of the
// same TModel3d. The flat list is kept too for fallback paths
// (picking, reflections at low fidelity, etc.).
if( Instance->m_instanceable && Instance->Model() != nullptr ) {
m_instancebuckets_opaque[ Instance->Model() ].emplace_back( Instance );
}
}
// re-calculate cell bounding area, in case model extends outside the cell's boundaries
enclose_area( Instance );
@@ -438,6 +445,18 @@ basic_cell::erase( TAnimModel *Instance ) {
[=]( TAnimModel *instance ) {
return instance == Instance; } ),
std::end( m_instancesopaque ) );
// also remove from the per-pModel instance bucket if present
if( Instance->m_instanceable && Instance->Model() != nullptr ) {
auto bucket = m_instancebuckets_opaque.find( Instance->Model() );
if( bucket != m_instancebuckets_opaque.end() ) {
bucket->second.erase(
std::remove( std::begin( bucket->second ), std::end( bucket->second ), Instance ),
std::end( bucket->second ) );
if( bucket->second.empty() ) {
m_instancebuckets_opaque.erase( bucket );
}
}
}
}
// TODO: update cell bounding area
}

View File

@@ -14,6 +14,7 @@ http://mozilla.org/MPL/2.0/.
#include <array>
#include <stack>
#include <unordered_set>
#include <unordered_map>
#include <map>
#include "utilities/parser.h"
@@ -179,6 +180,7 @@ public:
using linesnode_sequence = std::vector<lines_node>;
using traction_sequence = std::vector<TTraction *>;
using instance_sequence = std::vector<TAnimModel *>;
using instance_bucket_map = std::unordered_map< TModel3d *, std::vector<TAnimModel *> >;
using sound_sequence = std::vector<sound_source *>;
using eventlauncher_sequence = std::vector<TEventLauncher *>;
using memorycell_sequence = std::vector<TMemCell *>;
@@ -196,6 +198,10 @@ public:
path_sequence m_paths; // path pieces
instance_sequence m_instancesopaque;
instance_sequence m_instancetranslucent;
// batched instance buckets keyed by shared TModel3d*; populated alongside
// m_instancesopaque for nodes whose TAnimModel::m_instanceable == true.
// The renderer uses these to amortise per-model state setup across many instances.
instance_bucket_map m_instancebuckets_opaque;
traction_sequence m_traction;
sound_sequence m_sounds;
eventlauncher_sequence m_eventlaunchers;