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Instanced object grouping
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@@ -14,6 +14,7 @@ http://mozilla.org/MPL/2.0/.
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#include <array>
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#include <stack>
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#include <unordered_set>
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#include <unordered_map>
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#include <map>
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#include "utilities/parser.h"
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@@ -179,6 +180,7 @@ public:
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using linesnode_sequence = std::vector<lines_node>;
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using traction_sequence = std::vector<TTraction *>;
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using instance_sequence = std::vector<TAnimModel *>;
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using instance_bucket_map = std::unordered_map< TModel3d *, std::vector<TAnimModel *> >;
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using sound_sequence = std::vector<sound_source *>;
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using eventlauncher_sequence = std::vector<TEventLauncher *>;
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using memorycell_sequence = std::vector<TMemCell *>;
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@@ -196,6 +198,10 @@ public:
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path_sequence m_paths; // path pieces
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instance_sequence m_instancesopaque;
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instance_sequence m_instancetranslucent;
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// batched instance buckets keyed by shared TModel3d*; populated alongside
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// m_instancesopaque for nodes whose TAnimModel::m_instanceable == true.
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// The renderer uses these to amortise per-model state setup across many instances.
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instance_bucket_map m_instancebuckets_opaque;
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traction_sequence m_traction;
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sound_sequence m_sounds;
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eventlauncher_sequence m_eventlaunchers;
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