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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-01 11:32:11 +01:00

refactor: change typedef, nullptr, scoped_lock and others

This commit is contained in:
jerrrrycho
2026-09-27 19:31:00 +02:00
parent 8fbb482350
commit b8c9724ca3
42 changed files with 186 additions and 186 deletions

View File

@@ -91,14 +91,14 @@ void gl::framebuffer::blit(framebuffer *src, framebuffer *dst, int sx, int sy, i
{
GLenum outputs[8] = { GL_NONE };
outputs[attachment_n] = src != 0 ? attachment : GL_BACK_LEFT;
outputs[attachment_n] = src != nullptr ? attachment : GL_BACK_LEFT;
glReadBuffer(attachment);
}
{
GLenum outputs[8] = { GL_NONE };
outputs[attachment_n] = dst != 0 ? attachment : GL_BACK_LEFT;
outputs[attachment_n] = dst != nullptr ? attachment : GL_BACK_LEFT;
glDrawBuffers(attachment_n + 1, outputs);
}

View File

@@ -12,7 +12,7 @@ void gl::pbo::request_read(int x, int y, int lx, int ly, int pixsize, GLenum for
sync.reset();
bind(PIXEL_PACK_BUFFER);
glReadPixels(x, y, lx, ly, format, type, 0);
glReadPixels(x, y, lx, ly, format, type, nullptr);
unbind(PIXEL_PACK_BUFFER);
sync.emplace();

View File

@@ -313,7 +313,7 @@ gl::shader::shader(const std::string &filename)
const GLchar *cstr = source.second.c_str();
**this = glCreateShader(source.first);
glShaderSource(*this, 1, &cstr, 0);
glShaderSource(*this, 1, &cstr, nullptr);
glCompileShader(*this);
GLint status;
@@ -321,7 +321,7 @@ gl::shader::shader(const std::string &filename)
if (!status)
{
GLchar info[512];
glGetShaderInfoLog(*this, 512, 0, info);
glGetShaderInfoLog(*this, 512, nullptr, info);
log_error(std::string(info));
throw shader_exception("failed to compile " + filename + ": " + std::string(info));
@@ -395,7 +395,7 @@ void gl::program::link()
if (!status)
{
GLchar info[512];
glGetProgramInfoLog(*this, 512, 0, info);
glGetProgramInfoLog(*this, 512, nullptr, info);
throw shader_exception("failed to link program: " + std::string(info));
}