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refactor: change typedef, nullptr, scoped_lock and others
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@@ -152,8 +152,8 @@ public:
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private:
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// types
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typedef std::vector<opengl_material> material_sequence;
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typedef std::unordered_map<std::string, std::size_t> index_map;
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using material_sequence = std::vector<opengl_material>;
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using index_map = std::unordered_map<std::string, std::size_t>;
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// methods:
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// checks whether specified texture is in the texture bank. returns texture id, or npos.
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material_handle
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