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refactor: change typedef, nullptr, scoped_lock and others
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@@ -41,7 +41,7 @@ private:
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bool is_good{ false }; // true if local content of the chunk matches the data on the opengl end
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};
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typedef std::vector<chunk_record> chunkrecord_sequence;
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using chunkrecord_sequence = std::vector<chunk_record>;
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// methods:
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// create() subclass details
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