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refactor: change typedef, nullptr, scoped_lock and others
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@@ -252,7 +252,7 @@ class opengl33_renderer : public gfx_renderer {
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viewport_config *m_current_viewport = nullptr;
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typedef std::vector<opengl33_light> opengllight_array;
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using opengllight_array = std::vector<opengl33_light>;
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// methods
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std::unique_ptr<gl::program> make_shader(std::string v, std::string f);
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