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refactor: change typedef, nullptr, scoped_lock and others
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@@ -90,7 +90,7 @@ private:
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};
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enum stack_mode { gl_modelview = 0, gl_projection = 1, gl_texture = 2 };
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typedef std::vector<opengl_stack> openglstack_array;
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using openglstack_array = std::vector<opengl_stack>;
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public:
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// constructors:
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