17
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-18 21:59:18 +02:00

refactor: change typedef, nullptr, scoped_lock and others

This commit is contained in:
jerrrrycho
2026-09-27 19:31:00 +02:00
parent 8fbb482350
commit b8c9724ca3
42 changed files with 186 additions and 186 deletions

View File

@@ -128,7 +128,7 @@ opengl_renderer::Init( GLFWwindow *Window ) {
// texture
::glGenTextures( 1, &m_picktexture );
::glBindTexture( GL_TEXTURE_2D, m_picktexture );
::glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, EU07_PICKBUFFERSIZE, EU07_PICKBUFFERSIZE, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL );
::glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, EU07_PICKBUFFERSIZE, EU07_PICKBUFFERSIZE, 0, GL_BGRA, GL_UNSIGNED_BYTE, nullptr );
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
@@ -163,7 +163,7 @@ opengl_renderer::Init( GLFWwindow *Window ) {
::glGenTextures( 1, &m_shadowtexture );
::glBindTexture( GL_TEXTURE_2D, m_shadowtexture );
// allocate memory
::glTexImage2D( GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, m_shadowbuffersize, m_shadowbuffersize, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL );
::glTexImage2D( GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, m_shadowbuffersize, m_shadowbuffersize, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, nullptr );
// setup parameters
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
@@ -178,7 +178,7 @@ opengl_renderer::Init( GLFWwindow *Window ) {
::glGenTextures( 1, &m_shadowdebugtexture );
::glBindTexture( GL_TEXTURE_2D, m_shadowdebugtexture );
// allocate memory
::glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, m_shadowbuffersize, m_shadowbuffersize, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL );
::glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, m_shadowbuffersize, m_shadowbuffersize, 0, GL_BGRA, GL_UNSIGNED_BYTE, nullptr );
// setup parameters
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
@@ -216,7 +216,7 @@ opengl_renderer::Init( GLFWwindow *Window ) {
::glGenTextures( 1, &m_cabshadowtexture );
::glBindTexture( GL_TEXTURE_2D, m_cabshadowtexture );
// allocate memory
::glTexImage2D( GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, m_shadowbuffersize / 2, m_shadowbuffersize / 2, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL );
::glTexImage2D( GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, m_shadowbuffersize / 2, m_shadowbuffersize / 2, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, nullptr );
// setup parameters
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
@@ -231,7 +231,7 @@ opengl_renderer::Init( GLFWwindow *Window ) {
::glGenTextures( 1, &m_cabshadowdebugtexture );
::glBindTexture( GL_TEXTURE_2D, m_cabshadowdebugtexture );
// allocate memory
::glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, m_shadowbuffersize / 2, m_shadowbuffersize / 2, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL );
::glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, m_shadowbuffersize / 2, m_shadowbuffersize / 2, 0, GL_BGRA, GL_UNSIGNED_BYTE, nullptr );
// setup parameters
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
@@ -270,7 +270,7 @@ opengl_renderer::Init( GLFWwindow *Window ) {
::glBindTexture( GL_TEXTURE_CUBE_MAP, m_environmentcubetexture );
// allocate space
for( GLuint faceindex = GL_TEXTURE_CUBE_MAP_POSITIVE_X; faceindex < GL_TEXTURE_CUBE_MAP_POSITIVE_X + 6; ++faceindex ) {
::glTexImage2D( faceindex, 0, GL_RGBA8, EU07_ENVIRONMENTBUFFERSIZE, EU07_ENVIRONMENTBUFFERSIZE, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL );
::glTexImage2D( faceindex, 0, GL_RGBA8, EU07_ENVIRONMENTBUFFERSIZE, EU07_ENVIRONMENTBUFFERSIZE, 0, GL_BGRA, GL_UNSIGNED_BYTE, nullptr );
}
// setup parameters
::glTexParameteri( GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR );