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refactor: change typedef, nullptr, scoped_lock and others
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@@ -7036,7 +7036,7 @@ void TDynamicObject::LoadMMediaFile( std::string const &TypeName, std::string co
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m_powertrainsounds.position( enginelocation );
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// other engine compartment sounds
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auto const nullvector { glm::vec3() };
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std::vector<sound_source *> enginesounds = {
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std::vector enginesounds = {
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&sConverter, &sBRVent, &sCompressor, &sCompressorIdle, &sSmallCompressor, &sHeater, &m_batterysound
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};
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for( auto sound : enginesounds ) {
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@@ -8054,7 +8054,7 @@ void
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TDynamicObject::powertrain_sounds::position( glm::vec3 const Location ) {
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auto const nullvector { glm::vec3() };
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std::vector<sound_source *> enginesounds = {
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std::vector enginesounds = {
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&inverter,
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&motor_relay, &dsbWejscie_na_bezoporow, &motor_parallel, &motor_shuntfield, &rsWentylator,
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&engine, &engine_ignition, &engine_shutdown, &engine_revving, &engine_turbo, &oil_pump, &fuel_pump, &water_pump, &water_heater, &radiator_fan, &radiator_fan_aux,
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