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feat(track): parallax track materials blended at the joints
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@@ -2860,6 +2860,14 @@ bool opengl46_renderer::Blendable_Material(material_handle const Material)
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return m_materials.blendable(Material);
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}
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std::string opengl46_renderer::Shader_Name(std::shared_ptr<gl::program> const &Program) const
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{
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for (auto const &shader : m_shaders)
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if (shader.second == Program)
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return shader.first;
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return {};
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}
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std::shared_ptr<gl::program> opengl46_renderer::Fetch_Shader(const std::string &name)
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{
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auto it = m_shaders.find(name);
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@@ -4396,7 +4404,8 @@ int opengl46_renderer::Prepass_Class( material_handle const Material )
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"default", "default_1", "default_2", "default_detail", "default_specgloss",
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"detail_normalmap", "detail_normalmap_specgloss", "normalmap", "normalmap_specgloss",
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"reflmap", "reflmap_specgloss", "shadowlessnormalmap", "shadowlessnormalmap_specgloss",
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"sunlessnormalmap", "sunlessnormalmap_specgloss" };
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"sunlessnormalmap", "sunlessnormalmap_specgloss",
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"trackblend", "trackblend_grain", "trackblend_normalmap", "trackblend_normalmap_grain", "trackblend_specgloss", "trackblend_specgloss_grain" };
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static std::unordered_set<std::string> const solid { "colored", "default_0", "terrain", "water", "water_specgloss", "invalid" };
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auto prepassclass { 0 };
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for( auto const &shader : m_shaders ) {
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