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propagate template headers transitively, import Console where used
AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
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@@ -1,4 +1,6 @@
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module;
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#include <deque>
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#include <unordered_map>
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#include <chrono>
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#include <mutex>
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#include <ostream>
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