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propagate template headers transitively, import Console where used
AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
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@@ -12,6 +12,21 @@ http://mozilla.org/MPL/2.0/.
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// These pieces reference each other in both directions, so C++20 modules require
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// them to share a module -- see :fwd for why.
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module;
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#include <array>
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#include <chrono>
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#include <cstddef>
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#include <deque>
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#include <limits>
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#include <mutex>
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#include <ostream>
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#include <sstream>
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#include <string>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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export module eu07.simcore;
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export import :fwd;
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