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propagate template headers transitively, import Console where used
AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
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@@ -28,6 +28,7 @@ module;
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#include <algorithm>
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module eu07.vehicle.train;
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import eu07.console; // Console:: is used under _WIN32 below
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import eu07.global_include.interfaces.itexture;
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import eu07.model.mdlmngr;
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import eu07.rendering.renderer;
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