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uniform mvp optimizations
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@@ -218,7 +218,7 @@ private:
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// int SeekFaceNormal(DWORD *Masks, int f,DWORD dwMask,vector3 *pt,GLVERTEX
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// *Vertices);
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int SeekFaceNormal(unsigned int *Masks, int f, unsigned int dwMask, float3 *pt, float8 *Vertices);
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void RaAnimation(TAnimType a);
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void RaAnimation(glm::mat4 &m, TAnimType a);
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public:
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static size_t iInstance; // identyfikator egzemplarza, który aktualnie renderuje model
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@@ -255,8 +255,8 @@ public:
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TSubModel * GetFromName(char const *search, bool i = true);
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void RenderDL();
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void RenderAlphaDL();
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void RenderVBO();
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void RenderAlphaVBO();
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void RenderVBO(glm::mat4 m);
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void RenderAlphaVBO(glm::mat4 m);
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// inline matrix4x4* GetMatrix() {return dMatrix;};
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inline float4x4 * GetMatrix()
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{
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