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uniform mvp optimizations

This commit is contained in:
VB
2017-03-20 17:51:40 +01:00
parent 4d19e49398
commit b92a1e58ae
7 changed files with 137 additions and 145 deletions

View File

@@ -35,6 +35,8 @@ public:
gl_program_mvp() = default;
gl_program_mvp(std::vector<gl_shader>);
void set_mv(glm::mat4 &);
void set_p(glm::mat4 &);
void copy_gl_mvp();
};
@@ -57,10 +59,12 @@ public:
void set_light_count(GLuint count);
void set_light(GLuint id, type t, float3 &pos, float3 &dir, float in_cutoff, float out_cutoff,
float3 &color, float linear, float quadratic);
void set_object(float specular);
private:
GLuint lcount_uniform;
GLuint ambient_uniform;
GLuint specular_uniform;
struct light_s
{
GLuint type;