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feat(editor): a block signal template knows its aspects, 4 where its events give S3, the green light flashing with the next signal at S5, else 3; one step of the signalling takes includes away too, the signals among them with their read events, Ctrl+Z bringing them back with the rest of it
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@@ -116,6 +116,7 @@ struct signal_head
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std::string lamps; // its chambers from the top: z green, c red, p orange, b white, n blue, x blind
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std::vector<int> speeds; // of the signal itself, km/h: -1 the highest allowed, 20 the substitute signal
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bool chosen{false}; // the Signals tool places it for its kind
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int aspects{0}; // of a block signal: 3, or 4 with the warning two signals ahead
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};
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// one step of the history of the signalling: signals placed, standing ones renamed, other templates placed with them, the values
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// of standing ones replaced
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@@ -126,6 +127,7 @@ struct signal_changes
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std::vector<template_item> others;
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std::vector<std::pair<scene::instance_handle, std::vector<std::string>>> values;
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std::vector<std::pair<scene::instance_handle, std::string>> files; // standing signals given another template, of the same kind, their values kept
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std::vector<scene::instance_handle> removed; // includes taken away, the signals among them with their read events
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};
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struct nmt_place
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