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opengl error fixes
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@@ -34,7 +34,8 @@ void gl::query::end()
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std::optional<int64_t> gl::query::result()
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{
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GLuint ready;
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end(); // intercept potential error if the result check is called for still active object
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GLuint ready;
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glGetQueryObjectuiv(*this, GL_QUERY_RESULT_AVAILABLE, &ready);
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int64_t value = 0;
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if (ready) {
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