opengl error fixes

This commit is contained in:
tmj-fstate
2019-11-14 15:49:12 +01:00
parent 33140dd6a9
commit babb43849e
9 changed files with 70 additions and 34 deletions

View File

@@ -26,8 +26,25 @@ int const EU07_PICKBUFFERSIZE{1024}; // size of (square) textures bound with the
auto const gammacorrection { glm::vec3( 2.2f ) };
void GLAPIENTRY
ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam ) {
ErrorLog(
"bad gfx code: " + std::string( type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : "" )
+ " type = " + to_hex_str( id )
+ ", severity = " + to_hex_str( severity )
+ ", message = " + message );
}
bool opengl33_renderer::Init(GLFWwindow *Window)
{
/*
if( false == Global.gfx_usegles ) {
// enable for gles after move to 3.2+
glEnable( GL_DEBUG_OUTPUT );
glDebugMessageCallback( ErrorCallback, 0 );
}
*/
if (!Init_caps())
return false;
@@ -172,7 +189,7 @@ bool opengl33_renderer::Init(GLFWwindow *Window)
WriteLog("cabshadows enabled");
}
if (Global.gfx_envmap_enabled)
if (Global.gfx_envmap_enabled)
{
m_env_rb = std::make_unique<gl::renderbuffer>();
m_env_rb->alloc(Global.gfx_format_depth, gl::ENVMAP_SIZE, gl::ENVMAP_SIZE);
@@ -274,7 +291,7 @@ bool opengl33_renderer::Init(GLFWwindow *Window)
WriteLog("gfx renderer setup complete");
return true;
return true;
}
/*
bool opengl33_renderer::AddViewport(const global_settings::extraviewport_config &conf)
@@ -740,12 +757,12 @@ void opengl33_renderer::Render_pass(viewport_config &vp, rendermode const Mode)
glDebug("uilayer render");
Timer::subsystem.gfx_gui.start();
if (vp.main) {
if (vp.main) {
draw_debug_ui();
Application.render_ui();
}
Timer::subsystem.gfx_gui.stop();
Timer::subsystem.gfx_gui.stop();
// restore binding
scene_ubo->bind_uniform();
@@ -1691,11 +1708,13 @@ void opengl33_renderer::Bind_Material_Shadow(material_handle const Material)
m_textures.bind(0, material.textures[0]);
m_alpha_shadow_shader->bind();
}
else
m_shadow_shader->bind();
else {
m_shadow_shader->bind();
}
}
else
m_shadow_shader->bind();
else {
m_shadow_shader->bind();
}
}
opengl_material const &opengl33_renderer::Material(material_handle const Material) const
@@ -2400,7 +2419,7 @@ bool opengl33_renderer::Render_cab(TDynamicObject const *Dynamic, float const Li
::glTranslated(originoffset.x, originoffset.y, originoffset.z);
::glMultMatrixd(Dynamic->mMatrix.readArray());
switch (m_renderpass.draw_mode)
switch (m_renderpass.draw_mode)
{
case rendermode::color:
{
@@ -2440,14 +2459,17 @@ bool opengl33_renderer::Render_cab(TDynamicObject const *Dynamic, float const Li
break;
}
case rendermode::cabshadows:
if (true == Alpha)
// translucent parts
Render_Alpha(Dynamic->mdKabina, Dynamic->Material(), 0.0);
else
// opaque parts
Render(Dynamic->mdKabina, Dynamic->Material(), 0.0);
break;
case rendermode::cabshadows: {
if( true == Alpha ) {
// translucent parts
Render_Alpha( Dynamic->mdKabina, Dynamic->Material(), 0.0 );
}
else {
// opaque parts
Render( Dynamic->mdKabina, Dynamic->Material(), 0.0 );
}
break;
}
case rendermode::pickcontrols:
{
Render(Dynamic->mdKabina, Dynamic->Material(), 0.0);
@@ -2585,7 +2607,7 @@ void opengl33_renderer::Render(TSubModel *Submodel)
case rendermode::shadows:
case rendermode::cabshadows:
{
if (Submodel->m_material < 0)
if (Submodel->m_material < 0)
{ // zmienialne skóry
Bind_Material_Shadow(Submodel->ReplacableSkinId[-Submodel->m_material]);
}
@@ -2594,8 +2616,8 @@ void opengl33_renderer::Render(TSubModel *Submodel)
// również 0
Bind_Material_Shadow(Submodel->m_material);
}
draw(Submodel->m_geometry);
break;
draw(Submodel->m_geometry);
break;
}
case rendermode::pickscenery:
{