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disable interaction in pause mode, audio volume calculations tweak
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@@ -40,7 +40,7 @@ struct global_settings {
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std::string LastGLError;
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float ZoomFactor{ 1.f }; // determines current camera zoom level. TODO: move it to the renderer
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bool CabWindowOpen{ false }; // controls sound attenuation between cab and outside
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bool ControlPicking{ false }; // indicates controls pick mode is active
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bool ControlPicking{ true }; // indicates controls pick mode is active
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bool DLFont{ false }; // switch indicating presence of basic font
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bool bActive{ true }; // czy jest aktywnym oknem
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int iPause{ 0 }; // globalna pauza ruchu: b0=start,b1=klawisz,b2=tło,b3=lagi,b4=wczytywanie
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