mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
disable interaction in pause mode, audio volume calculations tweak
This commit is contained in:
@@ -11,6 +11,7 @@ http://mozilla.org/MPL/2.0/.
|
||||
#include "driveruilayer.h"
|
||||
|
||||
#include "globals.h"
|
||||
#include "application.h"
|
||||
#include "translation.h"
|
||||
#include "simulation.h"
|
||||
#include "train.h"
|
||||
@@ -42,7 +43,26 @@ bool
|
||||
driver_ui::on_key( int const Key, int const Action ) {
|
||||
// TODO: pass the input first through an active ui element if there's any
|
||||
// if the ui element shows no interest or we don't have one, try to interpret the input yourself:
|
||||
// shared conditions
|
||||
|
||||
if( Key == GLFW_KEY_ESCAPE ) {
|
||||
// toggle pause
|
||||
if( Action != GLFW_PRESS ) { return true; } // recognized, but ignored
|
||||
|
||||
if( Global.iPause & 1 ) {
|
||||
// jeśli pauza startowa
|
||||
// odpauzowanie, gdy po wczytaniu miało nie startować
|
||||
Global.iPause ^= 1;
|
||||
}
|
||||
else if( ( Global.iMultiplayer & 2 ) == 0 ) {
|
||||
// w multiplayerze pauza nie ma sensu
|
||||
Global.iPause ^= 2; // zmiana stanu zapauzowania
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// if the pause is on ignore block other input
|
||||
if( m_paused ) { return true; }
|
||||
|
||||
switch( Key ) {
|
||||
|
||||
case GLFW_KEY_F1:
|
||||
@@ -108,10 +128,32 @@ driver_ui::on_key( int const Key, int const Action ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// potentially processes provided mouse movement. returns: true if the input was processed, false otherwise
|
||||
bool
|
||||
driver_ui::on_cursor_pos( double const Horizontal, double const Vertical ) {
|
||||
// intercept mouse movement when the pause window is on
|
||||
return m_paused;
|
||||
}
|
||||
|
||||
// potentially processes provided mouse button. returns: true if the input was processed, false otherwise
|
||||
bool
|
||||
driver_ui::on_mouse_button( int const Button, int const Action ) {
|
||||
// intercept mouse movement when the pause window is on
|
||||
return m_paused;
|
||||
}
|
||||
|
||||
// updates state of UI elements
|
||||
void
|
||||
driver_ui::update() {
|
||||
|
||||
auto const pausemask { 1 | 2 };
|
||||
auto ispaused { ( Global.iPause & pausemask ) != 0 };
|
||||
if( ( ispaused != m_paused )
|
||||
&& ( false == Global.ControlPicking ) ) {
|
||||
set_cursor( ispaused );
|
||||
}
|
||||
m_paused = ispaused;
|
||||
|
||||
set_tooltip( "" );
|
||||
|
||||
auto const *train { simulation::Train };
|
||||
@@ -138,12 +180,24 @@ driver_ui::update() {
|
||||
ui_layer::update();
|
||||
}
|
||||
|
||||
void
|
||||
driver_ui::set_cursor( bool const Visible ) {
|
||||
|
||||
if( Visible ) {
|
||||
Application.set_cursor( GLFW_CURSOR_NORMAL );
|
||||
Application.set_cursor_pos( Global.iWindowWidth / 2, Global.iWindowHeight / 2 );
|
||||
}
|
||||
else {
|
||||
Application.set_cursor( GLFW_CURSOR_DISABLED );
|
||||
Application.set_cursor_pos( 0, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
// render() subclass details
|
||||
void
|
||||
driver_ui::render_() {
|
||||
|
||||
auto const pausemask { 1 | 2 };
|
||||
if( ( Global.iPause & pausemask ) != 0 ) {
|
||||
if( m_paused ) {
|
||||
// pause/quit modal
|
||||
auto const popupheader { locale::strings[ locale::string::driver_pause_header ].c_str() };
|
||||
ImGui::OpenPopup( popupheader );
|
||||
@@ -151,6 +205,7 @@ driver_ui::render_() {
|
||||
auto const popupwidth{ locale::strings[ locale::string::driver_pause_header ].size() * 7 };
|
||||
if( ImGui::Button( locale::strings[ locale::string::driver_pause_resume ].c_str(), ImVec2( popupwidth, 0 ) ) ) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
auto const pausemask { 1 | 2 };
|
||||
Global.iPause &= ~pausemask;
|
||||
}
|
||||
if( ImGui::Button( locale::strings[ locale::string::driver_pause_quit ].c_str(), ImVec2( popupwidth, 0 ) ) ) {
|
||||
|
||||
Reference in New Issue
Block a user