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shadow visibilty fixes, more strict degenerate triangle detection
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@@ -609,8 +609,6 @@ opengl_texture::release( bool const Backup ) {
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if( id == -1 ) { return; }
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assert( is_ready );
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if( true == Backup ) {
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// query texture details needed to perform the backup...
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::glBindTexture( GL_TEXTURE_2D, id );
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