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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
audio subsystem: openal emitter, minor audio fixes
This commit is contained in:
140
sound.cpp
140
sound.cpp
@@ -10,6 +10,8 @@ http://mozilla.org/MPL/2.0/.
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#include "stdafx.h"
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#include "sound.h"
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#include "parser.h"
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#include "globals.h"
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// restores state of the class from provided data stream
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sound_source &
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@@ -25,12 +27,14 @@ sound_source::deserialize( cParser &Input, sound_type const Legacytype, int cons
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switch( Legacytype ) {
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case sound_type::single: {
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// single sample only
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Input.getTokens( 1, true, "\n\r\t ,;" );
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m_soundmain = audio::renderer.fetch_buffer( Input.getToken<std::string>( true, "\n\r\t ,;" ) );
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break;
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}
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case sound_type::multipart: {
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// three samples: start, middle, stop
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Input.getTokens( 3, true, "\n\r\t ,;" );
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m_soundbegin = audio::renderer.fetch_buffer( Input.getToken<std::string>( true, "\n\r\t ,;" ) );
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m_soundmain = audio::renderer.fetch_buffer( Input.getToken<std::string>( true, "\n\r\t ,;" ) );
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m_soundend = audio::renderer.fetch_buffer( Input.getToken<std::string>( true, "\n\r\t ,;" ) );
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break;
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}
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default: {
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@@ -53,14 +57,142 @@ sound_source::deserialize( cParser &Input, sound_type const Legacytype, int cons
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// issues contextual play commands for the audio renderer
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void
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sound_source::play() {
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sound_source::play( int const Flags ) {
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if( ( false == Global::bSoundEnabled )
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|| ( true == empty() ) ) {
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// if the sound is disabled altogether or nothing can be emitted from this source, no point wasting time
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return;
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}
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m_flags = Flags;
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switch( m_stage ) {
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case stage::none:
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case stage::restart: {
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if( m_soundbegin != null_handle ) {
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std::vector<audio::buffer_handle> bufferlist{ m_soundbegin, m_soundmain };
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audio::renderer.insert( this, std::begin( bufferlist ), std::end( bufferlist ) );
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}
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else {
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audio::renderer.insert( this, m_soundmain );
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}
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break;
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}
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case stage::main: {
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// TODO: schedule another main sample playback, or a suitable sample from the table for combined sources
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break;
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}
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case stage::end: {
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// schedule stop of current sequence end sample...
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m_stage = stage::restart;
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// ... and queue startup or main sound again
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return play( Flags );
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break;
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}
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default: {
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break;
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}
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}
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}
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// stops currently active play commands controlled by this emitter
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void
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sound_source::stop() {
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if( ( m_stage == stage::none )
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|| ( m_stage == stage::end ) ) {
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return;
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}
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switch( m_stage ) {
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case stage::begin:
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case stage::main: {
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// set the source to kill any currently active sounds
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m_stage = stage::cease;
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if( m_soundend != null_handle ) {
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// and if there's defined sample for the sound end, play it instead
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audio::renderer.insert( this, m_soundend );
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}
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break;
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}
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case stage::end: {
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// set the source to kill any currently active sounds
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m_stage = stage::cease;
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break;
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}
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default: {
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break;
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}
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}
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}
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// adjusts parameters of provided implementation-side sound source
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void
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sound_source::update( audio::openal_source &Source ) {
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if( true == Source.is_playing ) {
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// kill the sound if requested
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if( m_stage == stage::cease ) {
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Source.stop();
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return;
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}
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// TODO: positional update
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if( m_soundbegin != null_handle ) {
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// multipart sound
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// detect the moment when the sound moves from startup sample to the main
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if( ( m_stage == stage::begin )
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&& ( Source.buffers[ Source.buffer_index ] == m_soundmain ) ) {
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// when it happens update active sample flags, and activate the looping
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Source.loop( true );
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m_stage = stage::main;
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}
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}
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}
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else {
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// if the emitter isn't playing it's either done or wasn't yet started
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// we can determine this from number of processed buffers
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if( Source.buffer_index != Source.buffers.size() ) {
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auto const buffer { Source.buffers[ Source.buffer_index ] };
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if( buffer == m_soundbegin ) { m_stage = stage::begin; }
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// TODO: take ito accound sample table for combined sounds
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else if( buffer == m_soundmain ) { m_stage = stage::main; }
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else if( buffer == m_soundend ) { m_stage = stage::end; }
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// TODO: emitter initialization
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if( ( buffer == m_soundmain )
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&& ( true == TestFlag( m_flags, sound_flags::looping ) ) ) {
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// main sample can be optionally set to loop
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Source.loop( true );
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}
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// all set, start playback
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Source.play();
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}
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else {
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//
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auto const buffer { Source.buffers[ Source.buffer_index - 1 ] };
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if( ( buffer == m_soundend )
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|| ( ( m_soundend == null_handle )
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&& ( buffer == m_soundmain ) ) ) {
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m_stage = stage::none;
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}
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}
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}
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}
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bool
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sound_source::empty() const {
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return true;
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// NOTE: we test only the main sound, won't bother playing potential bookends if this is missing
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// TODO: take into account presence of sample table, for combined sounds
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return ( m_soundmain == null_handle );
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}
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// returns true if the source is emitting any sound
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bool
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sound_source::is_playing() const {
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return ( m_stage != stage::none );
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}
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//---------------------------------------------------------------------------
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