diff --git a/betterRenderer/shaders/manul/lighting.hlsli b/betterRenderer/shaders/manul/lighting.hlsli index 647aeb5a..9d0ddb6a 100644 --- a/betterRenderer/shaders/manul/lighting.hlsli +++ b/betterRenderer/shaders/manul/lighting.hlsli @@ -48,7 +48,7 @@ void ApplyMaterialLighting(out float4 lit, in MaterialData material) // Convert material to surface data SurfaceData surface_data; - surface_data.m_Albedo = clamp(material.m_MaterialAlbedoAlpha.rgb, .02, .9); + surface_data.m_Albedo = saturate(material.m_MaterialAlbedoAlpha.rgb); surface_data.m_Alpha = material.m_MaterialAlbedoAlpha.a; surface_data.m_Metalness = material.m_MaterialParams.r; surface_data.m_Roughness = material.m_MaterialParams.g;