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https://github.com/MaSzyna-EU07/maszyna.git
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refactoring: skydome visualization code extraction
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@@ -1375,7 +1375,7 @@ opengl_renderer::Render( world_environment *Environment ) {
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// drawn with 500m radius to blend in if the fog range is low
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::glPushMatrix();
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::glScalef( 500.f, 500.f, 500.f );
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Environment->m_skydome.Render();
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m_skydomerenderer.render();
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if( Global.bUseVBO ) {
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gfx::opengl_vbogeometrybank::reset();
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}
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@@ -2955,7 +2955,9 @@ opengl_renderer::Render_particles() {
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Bind_Texture( m_smoketexture );
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m_debugstats.particles = m_particlerenderer.render( m_diffusetextureunit );
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if( Global.bUseVBO ) {
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gfx::opengl_vbogeometrybank::reset();
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}
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::glDepthMask( GL_TRUE );
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::glEnable( GL_LIGHTING );
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}
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@@ -3011,6 +3013,9 @@ opengl_renderer::Render_precipitation() {
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::glDepthMask( GL_FALSE );
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simulation::Environment.m_precipitation.render();
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if( Global.bUseVBO ) {
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gfx::opengl_vbogeometrybank::reset();
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}
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::glDepthMask( GL_TRUE );
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::glEnable( GL_LIGHTING );
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@@ -3769,6 +3774,7 @@ opengl_renderer::Update( double const Deltatime ) {
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// update particle subsystem
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renderpass_config renderpass;
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setup_pass( renderpass, rendermode::color );
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m_skydomerenderer.update();
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m_particlerenderer.update( renderpass.camera );
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}
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