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feat(vulkan): vulkan 1.4 core with the user interface and the launcher, shaders split into ogl46/vk14 with SPIR-V binaries loaded first
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@@ -123,6 +123,8 @@ private:
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// members
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bool m_screenshot_queued = false;
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// the ui of the crash gui, drawn in the frames of the renderer instead of the ui of the modes while it's there
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std::function<void()> m_crashui;
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modeptr_array m_modes { nullptr }; // collection of available application behaviour modes
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mode_stack m_modestack; // current behaviour mode
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