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https://github.com/MaSzyna-EU07/maszyna.git
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feat(vulkan): vulkan 1.4 core with the user interface and the launcher, shaders split into ogl46/vk14 with SPIR-V binaries loaded first
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@@ -10,6 +10,7 @@ http://mozilla.org/MPL/2.0/.
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#include "application/scenarioloaderuilayer.h"
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#include "utilities/Globals.h"
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#include "rendering/renderer.h"
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#include "utilities/translation.h"
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#include <nlohmann/json.hpp>
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#include "utilities/Logs.h"
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@@ -309,18 +310,13 @@ void scenarioloader_ui::generate_gradient_tex()
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image_data[(y * image_width + x) * 4 + 3] = std::clamp(static_cast<int>(pow(y / 1023.f, 0.7) * 255), 0, 255);
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}
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// Create a OpenGL texture identifier
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GLuint image_texture;
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glGenTextures(1, &image_texture);
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glBindTexture(GL_TEXTURE_2D, image_texture);
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// Setup filtering parameters for display
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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// Upload pixels into texture
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image_width, image_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data);
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// an image of the user interface: the values as they are (not srgb), the nearest texel
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imgui_renderer::image_options options;
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options.srgb = false;
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options.nearest = true;
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std::uint64_t image_texture{0};
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if (auto *renderer{GfxRenderer->GetImguiRenderer()})
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image_texture = renderer->Create_Image(reinterpret_cast<std::uint8_t const *>(image_data), image_width, image_height, options);
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delete[] image_data;
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